feat: add custom background rendering and speed scaling features for snake gameplay
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@@ -15,9 +15,12 @@ struct HudCache {
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bool dirty = true;
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};
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struct BackgroundContext;
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struct RenderAssets {
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PrintConsole *topScreen = nullptr;
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PrintConsole *bottomScreen = nullptr;
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BackgroundContext *bg_context = nullptr;
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u16 *gfx_segment = nullptr;
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u16 *gfx_segment_small = nullptr;
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