feat: add custom background rendering and speed scaling features for snake gameplay

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phillip committed 2026-10-03 20:58:33 +02:00
1 parent 93c0a44027
commit 60bf111400
13 files changed
+711 -26

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@@ -15,9 +15,12 @@ struct HudCache {
bool dirty = true;
};
struct BackgroundContext;
struct RenderAssets {
PrintConsole *topScreen = nullptr;
PrintConsole *bottomScreen = nullptr;
BackgroundContext *bg_context = nullptr;
u16 *gfx_segment = nullptr;
u16 *gfx_segment_small = nullptr;