feat: add custom background rendering and speed scaling features for snake gameplay

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phillip committed 2026-10-03 20:58:33 +02:00
1 parent 93c0a44027
commit 60bf111400
13 files changed
+711 -26

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@@ -18,6 +18,7 @@ struct GameState {
volatile uint16_t snakelength = 0;
volatile uint16_t snakeDirection = 1;
volatile uint16_t score = 0;
volatile uint16_t applesEaten = 0;
bool gameOver = false;
bool paused = false;