feat: add custom background rendering and speed scaling features for snake gameplay
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@@ -1,4 +1,5 @@
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#include "game_render.h"
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#include "game_logic.h"
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#include <array>
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#include <cstdint>
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@@ -188,6 +189,13 @@ void draw_stats(const GameState &state, RenderAssets &assets, bool internals,
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iprintf("\x1b[4;0Hx=%i\ny=%i", state.snake.front()[0],
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state.snake.front()[1]);
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}
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const uint16_t freq_mhz = calculate_timer_freq_mhz(state);
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const uint8_t intensity = calculate_intensity_31(state);
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iprintf("\x1b[6;0HApples: %i ", state.applesEaten);
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iprintf("\x1b[7;0HSpeed: %u.%01u Hz (%u%%) ",
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static_cast<unsigned int>(freq_mhz / 1000U),
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static_cast<unsigned int>((freq_mhz % 1000U) / 100U),
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static_cast<unsigned int>((static_cast<uint32_t>(intensity) * 100U) / 31U));
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}
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HudCache &cache = assets.hudCache;
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@@ -255,6 +263,9 @@ void draw_menu(const GameState &state, RenderAssets &assets,
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consoleSelect(assets.bottomScreen);
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consoleClear();
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iprintf("\x1b[10;5H* SNAKE WITH A TWIST *");
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iprintf("\x1b[12;8Hby Phillip Kuehne");
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iprintf("\x1b[18;4HPress START or A to begin");
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consoleSelect(assets.topScreen);
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consoleClear();
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