feat: add handcrafted 8x8 sprite art and VBlank bioluminescent animation for rotten apples
This commit is contained in:
1 parent
8559159fc0
commit
91908d1f15
6 files changed
+322
-260
No files matched your search
@@ -9,7 +9,7 @@
|
||||
- **Classic Gameplay with a Twist:**
|
||||
- Classic grid-based snake action wrapped on a 32×24 playfield with edge-wrapping.
|
||||
- **Normal Apples:** Boost length and score (+10), with flashing animation and pickup sounds.
|
||||
- **Rotten Apples:** Shrink snake length by 1; shrinking below length 2 results in Game Over! Despawn after 80 ticks.
|
||||
- **Rotten Apples:** Shrink snake length by 1; shrinking below length 2 results in Game Over! Rendered with custom 8x8 pixel art featuring bruised amber decaying skin, dark rot cavities, a withered twig stem, and festering green mold spores with 60 FPS bioluminescent respiration. Despawn after 80 ticks.
|
||||
- **Cursed Apples:** Invert steering controls (Up ↔ Down, Left ↔ Right) for 40 ticks, requiring quick reflexes and adapted steering. Despawn after 90 ticks if avoided, allowing new curses to spawn later.
|
||||
- **Dual-Screen Layout:**
|
||||
- **Top Screen:** Real-time scoreboard, status alerts (*"CONTROLS INVERTED!"*), pause overlay, and optional debug stats.
|
||||
|
||||
Reference in new issue
Block a user