feat: add handcrafted 8x8 sprite art and VBlank bioluminescent animation for rotten apples
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@@ -25,6 +25,14 @@ const uint16_t BARRIER_PAL_FILL = 22;
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const uint16_t BARRIER_PAL_STRIPE = 23;
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const uint16_t BARRIER_PAL_WARN = 24;
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// Rotten apple palette indices in SPRITE_PALETTE_SUB (animated every VBlank)
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const uint16_t ROTTEN_PAL_OUTLINE = 25; // Crisp dark outline rim
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const uint16_t ROTTEN_PAL_SKIN = 26; // Bruised golden-amber decaying apple skin
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const uint16_t ROTTEN_PAL_DECAY = 27; // Sunken dark necrotic rot cavity
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const uint16_t ROTTEN_PAL_MOLD = 28; // Vivid toxic fungal green mold (animated in VBlank)
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const uint16_t ROTTEN_PAL_SPORE = 29; // Radiant glowing spore pustule (animated in VBlank)
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const uint16_t ROTTEN_PAL_STEM = 30; // Withered dry dead woody stem
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// Hard-mode temporary fatal barriers (all timings in 60 Hz VBlank frames,
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// so they stay constant in wall-clock time while the tick rate accelerates)
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const int BARRIER_START_APPLES = 3; // Barriers only start appearing after eating a few apples
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