feat: add finite lifetimes and despawn mechanics for rotten and cursed apples
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@@ -12,6 +12,7 @@ void spawn_apples(GameState &state);
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void spawn_apples_rotten(GameState &state);
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void spawn_apples_cursed(GameState &state);
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void tick_status_effects(GameState &state);
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void tick_evil_items(GameState &state);
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uint8_t calculate_intensity_31(const GameState &state);
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uint16_t calculate_timer_freq_mhz(const GameState &state);
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