feat: add finite lifetimes and despawn mechanics for rotten and cursed apples

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phillip committed 2026-10-03 21:57:13 +02:00
1 parent 9a3a0bd9fd
commit adda5db2f4
8 files changed
+159 -82

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@@ -32,6 +32,13 @@ struct Barrier {
uint16_t framesLeft = 0; // Frames remaining in the current phase
};
// Evil item (rotten apple or cursed apple) with position and lifetime in game ticks
struct EvilItem {
int8_t x = 0;
int8_t y = 0;
uint16_t ticksRemaining = 0;
};
struct GameState {
volatile uint16_t ticks = 0;
volatile uint16_t snakelength = 0;
@@ -55,8 +62,8 @@ struct GameState {
std::deque<std::array<int, 3>> snake;
std::vector<std::array<int, 2>> apples;
std::vector<std::array<int, 2>> bad_apples;
std::vector<std::array<int, 2>> cursed_apples;
std::vector<EvilItem> bad_apples;
std::vector<EvilItem> cursed_apples;
};
#endif