diff --git a/Makefile b/Makefile deleted file mode 100644 index 4d1d951..0000000 --- a/Makefile +++ /dev/null @@ -1,209 +0,0 @@ -#--------------------------------------------------------------------------------- -.SUFFIXES: -#--------------------------------------------------------------------------------- - -ifeq ($(strip $(DEVKITARM)),) -$(error "Please set DEVKITARM in your environment. export DEVKITARM=devkitARM") -endif - -include $(DEVKITARM)/ds_rules - -#--------------------------------------------------------------------------------- -# TARGET is the name of the output -# BUILD is the directory where object files & intermediate files will be placed -# SOURCES is a list of directories containing source code -# INCLUDES is a list of directories containing extra header files -# DATA is a list of directories containing binary files embedded using bin2o -# GRAPHICS is a list of directories containing image files to be converted with grit -# AUDIO is a list of directories containing audio to be converted by maxmod -# ICON is the image used to create the game icon, leave blank to use default rule -# NITRO is a directory that will be accessible via NitroFS -#--------------------------------------------------------------------------------- -TARGET := $(shell basename $(CURDIR)) -BUILD := build -SOURCES := source -INCLUDES := include build -DATA := -GRAPHICS := gfx -AUDIO := sounds -GAME_TITLE := Snake Plus -GAME_SUBTITLE1:= Snake with a twist -GAME_SUBTITLE2:= Phillip Kuehne -ICON := icon.bmp - -# specify a directory which contains the nitro filesystem -# this is relative to the Makefile -NITRO := - -#--------------------------------------------------------------------------------- -# options for code generation -#--------------------------------------------------------------------------------- -ARCH := -marm -mthumb-interwork -march=armv5te -mtune=arm946e-s - -CFLAGS := -g -Wall -O3\ - $(ARCH) $(INCLUDE) -DARM9 -CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -ASFLAGS := -g $(ARCH) -LDFLAGS = -specs=ds_arm9.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map) - -#--------------------------------------------------------------------------------- -# any extra libraries we wish to link with the project (order is important) -#--------------------------------------------------------------------------------- -LIBS := -lnds9 - -# automatigically add libraries for NitroFS -ifneq ($(strip $(NITRO)),) -LIBS := -lfilesystem -lfat $(LIBS) -endif -# automagically add maxmod library -ifneq ($(strip $(AUDIO)),) -LIBS := -lmm9 $(LIBS) -endif - -#--------------------------------------------------------------------------------- -# list of directories containing libraries, this must be the top level containing -# include and lib -#--------------------------------------------------------------------------------- -LIBDIRS := $(LIBNDS) $(PORTLIBS) - -#--------------------------------------------------------------------------------- -# no real need to edit anything past this point unless you need to add additional -# rules for different file extensions -#--------------------------------------------------------------------------------- -ifneq ($(BUILD),$(notdir $(CURDIR))) -#--------------------------------------------------------------------------------- - -export OUTPUT := $(CURDIR)/$(TARGET) - -export VPATH := $(CURDIR)/$(subst /,,$(dir $(ICON)))\ - $(foreach dir,$(SOURCES),$(CURDIR)/$(dir))\ - $(foreach dir,$(DATA),$(CURDIR)/$(dir))\ - $(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir)) - -export DEPSDIR := $(CURDIR)/$(BUILD) - -CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c))) -CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp))) -SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s))) -PNGFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.png))) -BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*))) - -# prepare NitroFS directory -ifneq ($(strip $(NITRO)),) - export NITRO_FILES := $(CURDIR)/$(NITRO) -endif - -# get audio list for maxmod -ifneq ($(strip $(AUDIO)),) - export MODFILES := $(foreach dir,$(notdir $(wildcard $(AUDIO)/*.*)),$(CURDIR)/$(AUDIO)/$(dir)) - - # place the soundbank file in NitroFS if using it - ifneq ($(strip $(NITRO)),) - export SOUNDBANK := $(NITRO_FILES)/soundbank.bin - - # otherwise, needs to be loaded from memory - else - export SOUNDBANK := soundbank.bin - BINFILES += $(SOUNDBANK) - endif -endif - -#--------------------------------------------------------------------------------- -# use CXX for linking C++ projects, CC for standard C -#--------------------------------------------------------------------------------- -ifeq ($(strip $(CPPFILES)),) -#--------------------------------------------------------------------------------- - export LD := $(CC) -#--------------------------------------------------------------------------------- -else -#--------------------------------------------------------------------------------- - export LD := $(CXX) -#--------------------------------------------------------------------------------- -endif -#--------------------------------------------------------------------------------- - -export OFILES := $(addsuffix .o,$(BINFILES))\ - $(PNGFILES:.png=.o)\ - $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o) -export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \ - $(foreach dir,$(LIBDIRS),-I$(dir)/include) \ - -I$(CURDIR)/$(BUILD) -export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) - - -icons = $(wildcard *.bmp) - -ifneq (,$(findstring $(TARGET).bmp,$(icons))) - export GAME_ICON := $(CURDIR)/$(TARGET).bmp -else - ifneq (,$(findstring icon.bmp,$(icons))) - export GAME_ICON := $(CURDIR)/icon.bmp - endif -endif - -.PHONY: $(BUILD) clean - -#--------------------------------------------------------------------------------- -$(BUILD): - @mkdir -p $@ - @make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile - -#--------------------------------------------------------------------------------- -clean: - @echo clean ... - @rm -fr $(BUILD) $(TARGET).elf $(TARGET).nds $(SOUNDBANK) - -#--------------------------------------------------------------------------------- -else - -#--------------------------------------------------------------------------------- -# main targets -#--------------------------------------------------------------------------------- -$(OUTPUT).nds: $(OUTPUT).elf $(GAME_ICON) -$(OUTPUT).elf: $(OFILES) - -# need to build soundbank first -$(OFILES): $(SOUNDBANK) - -#--------------------------------------------------------------------------------- -# rule to build solution from music files -#--------------------------------------------------------------------------------- -$(SOUNDBANK) : $(MODFILES) -#--------------------------------------------------------------------------------- - mmutil $^ -d -o$@ -hsoundbank.h - -#--------------------------------------------------------------------------------- -%.bin.o: %.bin -#--------------------------------------------------------------------------------- - @echo $(notdir $<) - $(bin2o) - -#--------------------------------------------------------------------------------- -# This rule creates assembly source files using grit -# grit takes an image file and a .grit describing how the file is to be processed -# add additional rules like this for each image extension -# you use in the graphics folders -#--------------------------------------------------------------------------------- -%.s %.h: %.png %.grit -#--------------------------------------------------------------------------------- - grit $< -fts -o$* - -#--------------------------------------------------------------------------------- -# Convert non-GRF game icon to GRF if needed -#--------------------------------------------------------------------------------- -#$(GAME_ICON): $(notdir $(ICON)) -#--------------------------------------------------------------------------------- -# @echo convert $(notdir $<) -# @grit $< -g -gt -gB4 -gT FF00FF -m! -p -pe 16 -fh! -ftr -# -#-include $(DEPSDIR)/*.d - -#--------------------------------------------------------------------------------------- -endif -#--------------------------------------------------------------------------------------- - -run: build $(OUTPUT).nds - melonDS $(OUTPUT).nds - -install: build $(OUTPUT).nds - cp $(OUTPUT).nds /run/media/phillip/9016-4EF8/devel/