fix: resolve CodeChecker findings and add CodeChecker ignore rules
- Refactor cause in draw_game_over_screen to an immediately invoked lambda, eliminating dead store warning - Rename sound effect files to standard-compliant names without double underscores to prevent reserved macro warnings in soundbank.h - Update source/game_audio.cpp to use clean SFX_* macro identifiers - Add codechecker_skip.txt to ignore external devkitPro toolchain headers - Ignore .codechecker/ output artifacts directory in .gitignore - Update AGENTS.md file tree and sound asset references
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@@ -55,6 +55,7 @@
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# Editor/LSP tooling caches
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/.cache/
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/.clang-tidy-db/
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/.codechecker/
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# CMake internals
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CMakeCache.txt
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