fix: resolve CodeChecker findings and add CodeChecker ignore rules
- Refactor cause in draw_game_over_screen to an immediately invoked lambda, eliminating dead store warning - Rename sound effect files to standard-compliant names without double underscores to prevent reserved macro warnings in soundbank.h - Update source/game_audio.cpp to use clean SFX_* macro identifiers - Add codechecker_skip.txt to ignore external devkitPro toolchain headers - Ignore .codechecker/ output artifacts directory in .gitignore - Update AGENTS.md file tree and sound asset references
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@@ -50,13 +50,13 @@ snakePlus/
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│
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├── sounds/ # Audio assets (built into soundbank by mmutil)
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│ ├── 0rigin.xm # FastTracker II background music track (MOD_0RIGIN)
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│ ├── 273792__pacomav__plop.wav # Movement plop SFX
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│ ├── 332629__treasuresounds__item-pickup.wav # Apple pickup SFX
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│ ├── Boom.wav # Rotten / Cursed apple boom SFX
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│ ├── denied.wav # Reverse-direction denied thud SFX (synthesized)
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│ ├── 167126__crisstanza__unpause.wav # Unpause SFX
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│ ├── 167127__crisstanza__pause.wav # Pause SFX
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│ └── 73750__timbre__remix-of-benboncan-sad-trombone-more-wah-bright-de-clicked.wav # Fail SFX
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│ ├── Boom.wav # Rotten / Cursed apple boom SFX (SFX_BOOM)
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│ ├── denied.wav # Reverse-direction denied thud SFX (SFX_DENIED)
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│ ├── pause.wav # Pause SFX (SFX_PAUSE)
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│ ├── pickup.wav # Apple pickup SFX (SFX_PICKUP)
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│ ├── plop.wav # Movement plop SFX (SFX_PLOP)
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│ ├── sad_trombone.wav # Fail SFX (SFX_SAD_TROMBONE)
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│ └── unpause.wav # Unpause SFX (SFX_UNPAUSE)
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│
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├── tools/ # Tooling & automation scripts
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│ └── clang_tidy_watch.sh # File watcher script running clang-tidy on file change
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@@ -72,7 +72,8 @@ snakePlus/
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│
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├── .clang-tidy # Clang-tidy rules and naming conventions
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├── .clangd # Clangd LSP configuration and system include paths
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└── .gitignore # Git ignore rules for build artifacts and caches
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├── .gitignore # Git ignore rules for build artifacts and caches
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└── codechecker_skip.txt # Skipfile for CodeChecker to omit external devkitPro headers
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```
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---
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