fix: resolve CodeChecker findings and add CodeChecker ignore rules

- Refactor cause in draw_game_over_screen to an immediately invoked lambda, eliminating dead store warning
- Rename sound effect files to standard-compliant names without double underscores to prevent reserved macro warnings in soundbank.h
- Update source/game_audio.cpp to use clean SFX_* macro identifiers
- Add codechecker_skip.txt to ignore external devkitPro toolchain headers
- Ignore .codechecker/ output artifacts directory in .gitignore
- Update AGENTS.md file tree and sound asset references
This commit is contained in:
phillip committed 2026-10-04 01:51:10 +02:00
1 parent f4c77b32d1
commit d30c0d0330
10 files changed
+35 -33

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+12 -15
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@@ -164,21 +164,18 @@ void draw_game_over_screen(const GameState &state) {
iprintf("\x1b[8;4HDifficulty: %s", state.hardMode ? "Hard " : "Normal");
iprintf("\x1b[10;4HCause of Defeat:");
const char *cause = "Collision";
switch (state.gameOverReason) {
case GameOverReason::SelfCollision:
cause = "Bite Collision (Hit Body)";
break;
case GameOverReason::BarrierCollision:
cause = "Energy Barrier Impact";
break;
case GameOverReason::RottenAppleDepleted:
cause = "Depleted by Rotten Apple";
break;
default:
cause = "Collision";
break;
}
const char *const cause = [&state]() {
switch (state.gameOverReason) {
case GameOverReason::SelfCollision:
return "Bite Collision (Hit Body)";
case GameOverReason::BarrierCollision:
return "Energy Barrier Impact";
case GameOverReason::RottenAppleDepleted:
return "Depleted by Rotten Apple";
default:
return "Collision";
}
}();
iprintf("\x1b[11;4H %s", cause);
iprintf("\x1b[14;2H----------------------------");