fix: resolve CodeChecker findings and add CodeChecker ignore rules
- Refactor cause in draw_game_over_screen to an immediately invoked lambda, eliminating dead store warning - Rename sound effect files to standard-compliant names without double underscores to prevent reserved macro warnings in soundbank.h - Update source/game_audio.cpp to use clean SFX_* macro identifiers - Add codechecker_skip.txt to ignore external devkitPro toolchain headers - Ignore .codechecker/ output artifacts directory in .gitignore - Update AGENTS.md file tree and sound asset references
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@@ -55,6 +55,7 @@
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# Editor/LSP tooling caches
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/.cache/
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/.clang-tidy-db/
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/.codechecker/
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# CMake internals
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CMakeCache.txt
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@@ -50,13 +50,13 @@ snakePlus/
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│
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├── sounds/ # Audio assets (built into soundbank by mmutil)
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│ ├── 0rigin.xm # FastTracker II background music track (MOD_0RIGIN)
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│ ├── 273792__pacomav__plop.wav # Movement plop SFX
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│ ├── 332629__treasuresounds__item-pickup.wav # Apple pickup SFX
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│ ├── Boom.wav # Rotten / Cursed apple boom SFX
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│ ├── denied.wav # Reverse-direction denied thud SFX (synthesized)
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│ ├── 167126__crisstanza__unpause.wav # Unpause SFX
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│ ├── 167127__crisstanza__pause.wav # Pause SFX
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│ └── 73750__timbre__remix-of-benboncan-sad-trombone-more-wah-bright-de-clicked.wav # Fail SFX
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│ ├── Boom.wav # Rotten / Cursed apple boom SFX (SFX_BOOM)
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│ ├── denied.wav # Reverse-direction denied thud SFX (SFX_DENIED)
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│ ├── pause.wav # Pause SFX (SFX_PAUSE)
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│ ├── pickup.wav # Apple pickup SFX (SFX_PICKUP)
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│ ├── plop.wav # Movement plop SFX (SFX_PLOP)
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│ ├── sad_trombone.wav # Fail SFX (SFX_SAD_TROMBONE)
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│ └── unpause.wav # Unpause SFX (SFX_UNPAUSE)
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│
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├── tools/ # Tooling & automation scripts
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│ └── clang_tidy_watch.sh # File watcher script running clang-tidy on file change
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@@ -72,7 +72,8 @@ snakePlus/
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│
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├── .clang-tidy # Clang-tidy rules and naming conventions
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├── .clangd # Clangd LSP configuration and system include paths
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└── .gitignore # Git ignore rules for build artifacts and caches
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├── .gitignore # Git ignore rules for build artifacts and caches
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└── codechecker_skip.txt # Skipfile for CodeChecker to omit external devkitPro headers
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```
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---
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@@ -0,0 +1,3 @@
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# Ignore external devkitPro toolchain and system library headers
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-/opt/devkitpro/*
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+*
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+10
-10
@@ -8,16 +8,16 @@ void audio_setup(AudioContext &audio) {
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mmLoad(MOD_0RIGIN);
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mmLoadEffect(SFX_332629__TREASURESOUNDS__ITEM_PICKUP);
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mmLoadEffect(SFX_PICKUP);
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mmLoadEffect(SFX_BOOM);
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mmLoadEffect(SFX_167127__CRISSTANZA__PAUSE);
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mmLoadEffect(SFX_167126__CRISSTANZA__UNPAUSE);
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mmLoadEffect(SFX_273792__PACOMAV__PLOP);
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mmLoadEffect(SFX_73750__TIMBRE__REMIX_OF_BENBONCAN_SAD_TROMBONE_MORE_WAH_BRIGHT_DE_CLICKED);
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mmLoadEffect(SFX_PAUSE);
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mmLoadEffect(SFX_UNPAUSE);
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mmLoadEffect(SFX_PLOP);
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mmLoadEffect(SFX_SAD_TROMBONE);
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mmLoadEffect(SFX_DENIED);
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audio.sfx_pickup = {
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{ SFX_332629__TREASURESOUNDS__ITEM_PICKUP },
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{ SFX_PICKUP },
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static_cast<int>(1.0F * (1 << 10)),
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0,
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255,
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@@ -33,7 +33,7 @@ void audio_setup(AudioContext &audio) {
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};
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audio.sfx_pause = {
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{ SFX_167127__CRISSTANZA__PAUSE },
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{ SFX_PAUSE },
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static_cast<int>(1.0F * (1 << 10)),
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2,
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255,
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@@ -41,7 +41,7 @@ void audio_setup(AudioContext &audio) {
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};
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audio.sfx_unpause = {
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{ SFX_167126__CRISSTANZA__UNPAUSE },
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{ SFX_UNPAUSE },
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static_cast<int>(1.0F * (1 << 10)),
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3,
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255,
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@@ -49,7 +49,7 @@ void audio_setup(AudioContext &audio) {
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};
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audio.sfx_plop = {
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{ SFX_273792__PACOMAV__PLOP },
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{ SFX_PLOP },
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static_cast<int>(1.0F * (1 << 10)),
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4,
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128,
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@@ -57,7 +57,7 @@ void audio_setup(AudioContext &audio) {
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};
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audio.sfx_fail = {
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{ SFX_73750__TIMBRE__REMIX_OF_BENBONCAN_SAD_TROMBONE_MORE_WAH_BRIGHT_DE_CLICKED },
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{ SFX_SAD_TROMBONE },
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static_cast<int>(1.0F * (1 << 10)),
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4,
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255,
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@@ -164,21 +164,18 @@ void draw_game_over_screen(const GameState &state) {
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iprintf("\x1b[8;4HDifficulty: %s", state.hardMode ? "Hard " : "Normal");
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iprintf("\x1b[10;4HCause of Defeat:");
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const char *cause = "Collision";
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const char *const cause = [&state]() {
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switch (state.gameOverReason) {
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case GameOverReason::SelfCollision:
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cause = "Bite Collision (Hit Body)";
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break;
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return "Bite Collision (Hit Body)";
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case GameOverReason::BarrierCollision:
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cause = "Energy Barrier Impact";
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break;
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return "Energy Barrier Impact";
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case GameOverReason::RottenAppleDepleted:
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cause = "Depleted by Rotten Apple";
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break;
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return "Depleted by Rotten Apple";
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default:
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cause = "Collision";
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break;
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return "Collision";
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}
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}();
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iprintf("\x1b[11;4H %s", cause);
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iprintf("\x1b[14;2H----------------------------");
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