Apply clang-tidy style fixes to audio and input code

Use explicit != 0U comparisons for bitmask checks, static_cast instead
of C-style casts, <cstdint>/<cstdio> instead of the C headers, and
puts() instead of iprintf() for plain strings.
This commit is contained in:
phillip committed 2026-09-03 22:21:51 +02:00
1 parent fca0c19207
commit df9b859601
2 files changed
+24 -22

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+7 -7
View File
@@ -4,7 +4,7 @@
#include "soundbank_bin.h"
void audio_setup(AudioContext &audio) {
mmInitDefaultMem((mm_addr)soundbank_bin);
mmInitDefaultMem((mm_addr)(soundbank_bin));
mmLoad(MOD_0RIGIN);
@@ -17,7 +17,7 @@ void audio_setup(AudioContext &audio) {
audio.sfx_pickup = {
{ SFX_332629__TREASURESOUNDS__ITEM_PICKUP },
(int)(1.0f * (1 << 10)),
static_cast<int>(1.0F * (1 << 10)),
0,
255,
128,
@@ -25,7 +25,7 @@ void audio_setup(AudioContext &audio) {
audio.sfx_boom = {
{ SFX_BOOM },
(int)(1.0f * (1 << 10)),
static_cast<int>(1.0F * (1 << 10)),
1,
255,
128,
@@ -33,7 +33,7 @@ void audio_setup(AudioContext &audio) {
audio.sfx_pause = {
{ SFX_167127__CRISSTANZA__PAUSE },
(int)(1.0f * (1 << 10)),
static_cast<int>(1.0F * (1 << 10)),
2,
255,
128,
@@ -41,7 +41,7 @@ void audio_setup(AudioContext &audio) {
audio.sfx_unpause = {
{ SFX_167126__CRISSTANZA__UNPAUSE },
(int)(1.0f * (1 << 10)),
static_cast<int>(1.0F * (1 << 10)),
3,
255,
128,
@@ -49,7 +49,7 @@ void audio_setup(AudioContext &audio) {
audio.sfx_plop = {
{ SFX_273792__PACOMAV__PLOP },
(int)(1.0f * (1 << 10)),
static_cast<int>(1.0F * (1 << 10)),
4,
128,
128,
@@ -57,7 +57,7 @@ void audio_setup(AudioContext &audio) {
audio.sfx_fail = {
{ SFX_73750__TIMBRE__REMIX_OF_BENBONCAN_SAD_TROMBONE_MORE_WAH_BRIGHT_DE_CLICKED },
(int)(1.0f * (1 << 10)),
static_cast<int>(1.0F * (1 << 10)),
4,
255,
128,