feat: prevent reversing directly into snake neck and play denied sound effect
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60740a53c2
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fd87ad3091
7 files changed
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-19
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@@ -175,7 +175,7 @@ void do_tick() {
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void init_game() {
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if (hardMode) {
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timerStart(0, ClockDivider_1024, TIMER_FREQ_1024(9), do_tick);
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timerStart(0, ClockDivider_1024, static_cast<uint16_t>(TIMER_FREQ_1024(9)), do_tick);
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setBackdropColorSub(RGB15(10,5,5));
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score = 0;
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snakelength = START_LENGTH_HARD;
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@@ -197,7 +197,7 @@ void init_game() {
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}
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else
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{
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timerStart(0, ClockDivider_1024, TIMER_FREQ_1024(5), do_tick);
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timerStart(0, ClockDivider_1024, static_cast<uint16_t>(TIMER_FREQ_1024(5)), do_tick);
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setBackdropColorSub(RGB15(5,5,5));
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score = 0;
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snakelength = START_LENGTH;
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