#ifndef GAME_LOGIC_H #define GAME_LOGIC_H #include "game_state.h" void update_snake(GameState &state); bool check_collision_self(GameState &state); bool check_collision_apples(GameState &state); bool check_collision_apples_rotten(GameState &state); void spawn_apples(GameState &state); void spawn_apples_rotten(GameState &state); #endif