snakePlus/source/main.cpp
2020-01-21 01:38:34 +01:00

711 lines
14 KiB
C++

#include <nds.h>
#include <bitset>
#include <stdio.h>
#include <vector>
#include <deque>
#include <array>
#include <consts.h>
#include <maxmod9.h>
#include <nds/ndstypes.h>
#include "soundbank.h"
#include "soundbank_bin.h"
#include "tilemap.h"
volatile uint frame = 0;
volatile uint ticks = 0;
volatile bool internals = false;
std::deque<std::array<int, 3>> snake;
std::vector<std::array<int, 2>> apples;
std::vector<std::array<int, 2>> bad_apples;
volatile uint snakelength;
/***
* 0 = up
* 1 = right
* 2 = down
* 3 = left
***/
volatile uint snakeDirection;
volatile uint score;
bool gameOver = false;
bool paused = false;
bool musicEnabled = true;
bool hardMode = false;
// 31x23
PrintConsole topScreen;
PrintConsole bottomScreen;
int sound;
mm_sound_effect sfx_pickup;
mm_sound_effect sfx_boom;
mm_sound_effect sfx_pause;
mm_sound_effect sfx_unpause;
mm_sound_effect sfx_plop;
mm_sound_effect sfx_fail;
//Sprites
u16* gfx_segment;
u16* gfx_segment_small;
u16* gfx_head;
u16* gfx_apple;
u16* gfx_tail;
u16* gfx_apple_rotten;
const void * get_sprite_pointer(uint spriteIndex) {
return &tilemapTiles[spriteIndex*16];
}
void setup() {
// Set up screens
videoSetMode(MODE_0_2D);
videoSetModeSub(MODE_0_2D);
vramSetBankC(VRAM_C_SUB_BG);
vramSetBankD(VRAM_D_SUB_SPRITE);
consoleInit(&topScreen, 3,BgType_Text4bpp, BgSize_T_256x256, X_MAX, 0, true, true);
consoleInit(&bottomScreen, 3,BgType_Text4bpp, BgSize_T_256x256, X_MAX, 0, false, true);
oamInit(&oamSub, SpriteMapping_1D_32, false);
gfx_segment = oamAllocateGfx(&oamSub, SpriteSize_8x8, SpriteColorFormat_256Color);
gfx_segment_small = oamAllocateGfx(&oamSub, SpriteSize_8x8, SpriteColorFormat_256Color);
gfx_head = oamAllocateGfx(&oamSub, SpriteSize_8x8, SpriteColorFormat_256Color);
gfx_apple = oamAllocateGfx(&oamSub, SpriteSize_8x8, SpriteColorFormat_256Color);
gfx_apple_rotten = oamAllocateGfx(&oamSub, SpriteSize_8x8, SpriteColorFormat_256Color);
gfx_tail = oamAllocateGfx(&oamSub, SpriteSize_8x8, SpriteColorFormat_256Color);
dmaCopy(get_sprite_pointer(1),gfx_segment,64);
dmaCopy(get_sprite_pointer(2),gfx_segment_small,64);
dmaCopy(get_sprite_pointer(3),gfx_head,64);
dmaCopy(get_sprite_pointer(5),gfx_apple,64);
dmaCopy(get_sprite_pointer(11),gfx_apple_rotten,64);
consoleSelect(&topScreen);
dmaCopy(tilemapPal,SPRITE_PALETTE_SUB,tilemapPalLen);
mmInitDefaultMem((mm_addr)soundbank_bin);
// Background Music
mmLoad( MOD_0RIGIN );
// Load SFX
mmLoadEffect( SFX_332629__TREASURESOUNDS__ITEM_PICKUP );
mmLoadEffect( SFX_BOOM );
mmLoadEffect( SFX_167127__CRISSTANZA__PAUSE );
mmLoadEffect( SFX_167126__CRISSTANZA__UNPAUSE );
mmLoadEffect( SFX_273792__PACOMAV__PLOP );
mmLoadEffect( SFX_73750__TIMBRE__REMIX_OF_BENBONCAN_SAD_TROMBONE_MORE_WAH_BRIGHT_DE_CLICKED );
sfx_pickup = {
{ SFX_332629__TREASURESOUNDS__ITEM_PICKUP } , // id
(int)(1.0f * (1<<10)), // rate
0, // handle
255, // volume
128, // panning
};
sfx_boom = {
{ SFX_BOOM } ,
(int)(1.0f * (1<<10)),
1,
255,
128,
};
sfx_pause = {
{ SFX_167127__CRISSTANZA__PAUSE } ,
(int)(1.0f * (1<<10)),
2,
255,
128,
};
sfx_unpause = {
{ SFX_167126__CRISSTANZA__UNPAUSE } ,
(int)(1.0f * (1<<10)),
3,
255,
128,
};
sfx_plop = {
{ SFX_273792__PACOMAV__PLOP } ,
(int)(1.0f * (1<<10)),
4,
128,
128,
};
sfx_fail = {
{ SFX_73750__TIMBRE__REMIX_OF_BENBONCAN_SAD_TROMBONE_MORE_WAH_BRIGHT_DE_CLICKED } ,
(int)(1.0f * (1<<10)),
4,
255,
128,
};
}
void check_collision_self() {
std::array<int, 3> headpos = snake.front();
std::deque<std::array<int, 3>>::iterator testit = snake.begin();
testit++; //skip head, no collision here
for(testit; testit != snake.end(); testit++)
{
std::array<int, 3> dot = *testit;
if ((dot[0] == headpos[0] && dot[1] == headpos[1] ) && !gameOver) {
gameOver = true;
mmStop();
mmEffectEx(&sfx_fail);
consoleSelect(&topScreen);
iprintf("\x1b[10;13HGAME OVER!");
}
}
}
void check_collision_apples() {
std::array<int, 3> headpos = snake.front();
std::vector<std::array<int, 2>>::iterator testit = apples.begin();
for(testit; testit <= apples.end(); testit++)
{
std::array<int, 2> apple = *testit;
if ((apple[0] == headpos[0] && apple[1] == headpos[1] )) {
score += 10;
snakelength++;
apples.erase(testit);
mmEffectEx(&sfx_pickup);
}
}
}
void check_collision_apples_rotten() {
std::array<int, 3> headpos = snake.front();
std::vector<std::array<int, 2>>::iterator testit = bad_apples.begin();
for(testit; testit <= bad_apples.end(); testit++)
{
std::array<int, 2> apple = *testit;
if ((apple[0] == headpos[0] && apple[1] == headpos[1] )) {
snakelength--;
bad_apples.erase(testit);
mmEffectEx(&sfx_boom);
if (snakelength < 2) {
gameOver = true;
}
}
}
}
void draw_snake_head(uint &oamId) {
std::array<int, 3> dot = snake.front();
bool hflip = false;
bool vflip = false;
switch (snakeDirection)
{
case 0: //going up
dmaCopy(&tilemapTiles[64],gfx_head,64);
break;
case 1: //going right
dmaCopy(&tilemapTiles[48],gfx_head,64);
break;
case 2: //going down
dmaCopy(&tilemapTiles[64],gfx_head,64);
vflip = true;
break;
case 3: //going left
/*for(int i = 0; i < 8 * 8; i=i+2)
{
gfx_head[i/2] = ((BITMAP_HEAD_RIGHT[i+1]<<8) | BITMAP_HEAD_RIGHT[i]);
}*/
dmaCopy(&tilemapTiles[48],gfx_head,64);
hflip = true;
break;
default:
break;
}
oamSet(&oamSub, // oam
oamId, //id
dot[0]*8, // x
dot[1]*8, // y
0, // priority
0, // palette_alpha
SpriteSize_8x8, // size
SpriteColorFormat_256Color, // color format
gfx_head, // gfxoffset
-1, // affineIndex
false, // sizeDouble
false, // hide
hflip, // hflip
vflip, // vflip
false // mosaic
);
oamId++;
}
void draw_snake_tail(uint &oamId) {
std::array<int, 3> dot = snake.back();
bool hflip = false;
bool vflip = false;
switch (snake.at(snake.size()-2).at(2))
{
case 0: //going up
dmaCopy(get_sprite_pointer(9+((snake.size()-1)%2)),gfx_tail,64);
vflip = true;
break;
case 1: //going right
dmaCopy(get_sprite_pointer(7+((snake.size()-1)%2)),gfx_tail,64);
hflip = true;
break;
case 2: //going down
dmaCopy(get_sprite_pointer(9+((snake.size()-1)%2)),gfx_tail,64);
break;
case 3: //going left
/*for(int i = 0; i < 8 * 8; i=i+2)
{
gfx_tail[i/2] = ((BITMAP_tail_RIGHT[i+1]<<8) | BITMAP_tail_RIGHT[i]);
}*/
dmaCopy(get_sprite_pointer(7+((snake.size()-1)%2)),gfx_tail,64);
break;
default:
break;
}
oamSet(&oamSub, // oam
oamId, //id
dot[0]*8, // x
dot[1]*8, // y
0, // priority
0, // palette_alpha
SpriteSize_8x8, // size
SpriteColorFormat_256Color, // color format
gfx_tail, // gfxoffset
-1, // affineIndex
false, // sizeDouble
false, // hide
hflip, // hflip
vflip, // vflip
false // mosaic
);
oamId++;
}
void draw_snake(uint &oamId) {
draw_snake_head(oamId);
for(size_t i = 1; i < snake.size()-1; i++)
{
if(i%2) {
oamSet(&oamSub, // oam
oamId, //id
snake[i][0]*8, // x
snake[i][1]*8, // y
0, // priority
0, // palette_alpha
SpriteSize_8x8, // size
SpriteColorFormat_256Color, // color format
gfx_segment_small, // gfxoffset
-1, // affineIndex
false, // sizeDouble
false, // hide
false, // hflip
false, // vflip
false // mosaic
);
} else {
oamSet(&oamSub, // oam
oamId, //id
snake[i][0]*8, // x
snake[i][1]*8, // y
0, // priority
0, // palette_alpha
SpriteSize_8x8, // size
SpriteColorFormat_256Color, // color format
gfx_segment, // gfxoffset
-1, // affineIndex
false, // sizeDouble
false, // hide
false, // hflip
false, // vflip
false // mosaic
);
}
oamId++;
}
draw_snake_tail(oamId);
}
void draw_apples(uint &oamId) {
for(std::array<int, 2> apple : apples)
{
oamSet(&oamSub, // oam
oamId, //id
apple[0]*8, // x
apple[1]*8, // y
0, // priority
0, // palette_alpha
SpriteSize_8x8, // size
SpriteColorFormat_256Color, // color format
gfx_apple, // gfxoffset
-1, // affineIndex
false, // sizeDouble
false, // hide
false, // hflip
false, // vflip
false // mosaic
);
oamId++;
}
}
void draw_apples_rotten(uint &oamId) {
for(std::array<int, 2> apple : bad_apples)
{
oamSet(&oamSub, // oam
oamId, //id
apple[0]*8, // x
apple[1]*8, // y
0, // priority
0, // palette_alpha
SpriteSize_8x8, // size
SpriteColorFormat_256Color, // color format
gfx_apple_rotten, // gfxoffset
-1, // affineIndex
false, // sizeDouble
false, // hide
false, // hflip
false, // vflip
false // mosaic
);
oamId++;
}
}
void draw_game() {
uint oamid = 0;
if (!gameOver) {
draw_apples(oamid);
draw_apples_rotten(oamid);
draw_snake(oamid);
}
else
{
iprintf("\x1b[11;12HGAME OVER!");
}
iprintf("\x1b[7;0HoamIDmax=%i",oamid);
}
void draw_stats() {
if ( internals ) {
iprintf("\x1b[0;0HFrame = %i\nTick = %i\ndir = %i", frame, ticks, snakeDirection);
iprintf("\x1b[3;0HLength: %i", snakelength);
iprintf("\x1b[4;0Hx=%i\ny=%i",snake.front()[0], snake.front()[1]);
}
iprintf("\x1b[10;12HScore: %i", score);
if (paused) {
if (musicEnabled) {
iprintf("\x1b[23;0HX = Disable Music");
} else {
iprintf("\x1b[23;0HX = Enable Music ");
}
if (hardMode) {
iprintf("\x1b[22;0HY = Restart in normal mode");
} else {
iprintf("\x1b[22;0HY = Restart in Hard mode");
}
}
}
void handle_vblank() {
frame++;
consoleSelect(&topScreen);
draw_stats();
oamUpdate(&oamSub);
//flashy_colors();
}
void update_snake() {
std::array<int, 3> headpos = snake.front();
std::array<int, 3> newHead;
if (snakeDirection == 0) {
newHead = { headpos[0], headpos[1]-1, snakeDirection };
}
else if (snakeDirection == 1)
{
newHead = { headpos[0]+1, headpos[1], snakeDirection };
}
else if (snakeDirection == 2)
{
newHead = { headpos[0], headpos[1]+1, snakeDirection };
}
else if (snakeDirection == 3)
{
newHead = { headpos[0]-1, headpos[1], snakeDirection };
}
if (newHead[0] > X_MAX) {
newHead[0] = 0;
}
if (newHead[1] > Y_MAX) {
newHead[1] = 0;
}
if (newHead[0] < 0) {
newHead[0] = X_MAX;
}
if (newHead[1] < 0) {
newHead[1] = Y_MAX;
}
snake.push_front(newHead);
snake.resize(snakelength);
}
void spawn_apples() {
if (apples.size() < 1 ) {
std::array<int,2> apple;
apple[0] = rand() % (X_MAX+1);
apple[1] = rand() % (Y_MAX+1);
apples.push_back(apple);
}
}
void spawn_apples_rotten() {
if ( (ticks%10==0) && hardMode && ((rand() % 10)<10) && (bad_apples.size()<20)) {
std::array<int,2> badApple;
badApple[0] = rand() % (X_MAX+1);
badApple[1] = rand() % (Y_MAX+1);
bad_apples.push_back(badApple);
}
}
void blink_apples() {
if (ticks % 4) {
dmaCopy(get_sprite_pointer(5),gfx_apple,64);
} else {
dmaCopy(get_sprite_pointer(6),gfx_apple,64);
}
}
void do_tick() {
if (!paused) {
ticks++;
if (!gameOver){
/*if (hardMode) {
timerStop(0);
timerStart(0, ClockDivider_1024, TIMER_FREQ_1024(ticks+5), do_tick);
}*/
update_snake();
mmEffectEx(&sfx_plop);
check_collision_self();
check_collision_apples();
check_collision_apples_rotten();
spawn_apples();
spawn_apples_rotten();
blink_apples();
//consoleSelect(&bottomScreen);
draw_game();
}
}
}
void init_game() {
if (hardMode) {
timerStart(0, ClockDivider_1024, TIMER_FREQ_1024(9), do_tick);
setBackdropColorSub(RGB15(10,5,5));
score = 0;
snakelength = START_LENGTH_HARD;
snake = { {2,1,1}, {1,1,1} };
apples.clear();
bad_apples.clear();
snakeDirection = 1;
ticks = 0;
gameOver=false;
consoleSelect(&topScreen);
consoleClear();
consoleSelect(&bottomScreen);
consoleClear();
oamClear(&oamSub,0,0);
mmStart( MOD_0RIGIN, MM_PLAY_LOOP );
if (!musicEnabled) {
mmPause();
}
}
else
{
timerStart(0, ClockDivider_1024, TIMER_FREQ_1024(5), do_tick);
setBackdropColorSub(RGB15(5,5,5));
score = 0;
snakelength = START_LENGTH;
snake = { {4,1,1}, {3,1,1}, {2,1,1}, {1,1,1} };
snakeDirection = 1;
ticks = 0;
gameOver=false;
consoleSelect(&topScreen);
consoleClear();
consoleSelect(&bottomScreen);
consoleClear();
oamClear(&oamSub,0,0);
mmStart( MOD_0RIGIN, MM_PLAY_LOOP );
if (!musicEnabled) {
mmPause();
}
}
}
int main(void) {
// Set up VBlank handler
irqSet(IRQ_VBLANK, handle_vblank);
setup();
init_game();
// Start timer for game ticks
while(1) {
scanKeys();
int keys = keysDown();
if (keys && internals) {
consoleSelect(&topScreen);
iprintf("\x1b[6;0Hkeys = %s", std::bitset<16>(keys).to_string().c_str());
}
if ((keys & KEY_START) && (keys & KEY_L) ) break;
if (keys & KEY_SELECT) {
internals = !internals;
if (internals) {
setBackdropColor(RGB15(0,0,7));
} else {
setBackdropColor(RGB15(0,0,0));
consoleSelect(&topScreen);
consoleClear();
}
}
if (!paused && !gameOver) {
if (keys & KEY_UP) {
snakeDirection = 0;
draw_game();
}
if (keys & KEY_RIGHT) {
snakeDirection = 1;
draw_game();
}
if (keys & KEY_DOWN) {
snakeDirection = 2;
draw_game();
}
if (keys & KEY_LEFT) {
snakeDirection = 3;
draw_game();
}
}
if (paused) {
if (keys & KEY_X) {
musicEnabled = !musicEnabled;
}
if (keys & KEY_Y) {
hardMode = !hardMode;
init_game();
draw_game();
}
}
if (keys & KEY_R) {
lcdSwap();
}
if (keys & (KEY_START)) {
if (!gameOver) {
paused = !paused;
if (paused) {
consoleSelect(&topScreen);
mmEffectEx(&sfx_pause);
if ( musicEnabled ) {
mmPause();
}
iprintf("\x1b[11;12HPaused");
}
else
{
if (musicEnabled) {
mmResume();
}
mmEffectEx(&sfx_unpause);
consoleSelect(&topScreen);
consoleClear();
}
}
else
{
init_game();
}
}
}
return 0;
}