Files
snakePlus/include/game_logic.h
T

21 lines
655 B
C

#ifndef GAME_LOGIC_H
#define GAME_LOGIC_H
#include "game_state.h"
void update_snake(GameState &state);
bool check_collision_self(GameState &state);
bool check_collision_apples(GameState &state);
bool check_collision_apples_rotten(GameState &state);
bool check_collision_apples_cursed(GameState &state);
void spawn_apples(GameState &state);
void spawn_apples_rotten(GameState &state);
void spawn_apples_cursed(GameState &state);
void tick_status_effects(GameState &state);
uint8_t calculate_intensity_31(const GameState &state);
uint16_t calculate_timer_freq_mhz(const GameState &state);
uint16_t calculate_timer_reload(const GameState &state);
#endif