Files
snakePlus/include/game_audio.h

34 lines
960 B
C

#ifndef GAME_AUDIO_H
#define GAME_AUDIO_H
#include <maxmod9.h>
struct AudioContext {
bool musicEnabled = true;
mm_sound_effect sfx_pickup;
mm_sound_effect sfx_boom;
mm_sound_effect sfx_pause;
mm_sound_effect sfx_unpause;
mm_sound_effect sfx_plop;
mm_sound_effect sfx_fail;
};
void audio_setup(AudioContext &audio);
void audio_start_music(const AudioContext &audio);
void audio_stop_music();
void audio_pause_music_if_enabled(const AudioContext &audio);
void audio_resume_music_if_enabled(const AudioContext &audio);
void audio_play_pickup(const AudioContext &audio);
void audio_play_boom(const AudioContext &audio);
void audio_play_plop(const AudioContext &audio);
void audio_play_pause(const AudioContext &audio);
void audio_play_unpause(const AudioContext &audio);
void audio_play_fail(const AudioContext &audio);
bool audio_toggle_music(AudioContext &audio);
bool audio_is_music_enabled(const AudioContext &audio);
#endif