New Feature: Remove lower level portal when portal render limit reached

This commit is contained in:
Xelio 2013-02-26 17:34:59 +08:00
parent 4b3348e5d4
commit 17a81c09d9
3 changed files with 63 additions and 2 deletions

View File

@ -70,6 +70,7 @@ window.handleDataResponse = function(data, textStatus, jqXHR) {
// https://github.com/Leaflet/Leaflet/issues/185
var ppp = [];
var p2f = {};
PRL.resetOrInit();
$.each(m, function(qk, val) {
$.each(val.deletedGameEntityGuids, function(ind, guid) {
if(getTypeByGuid(guid) === TYPE_FIELD && window.fields[guid] !== undefined) {
@ -98,7 +99,7 @@ window.handleDataResponse = function(data, textStatus, jqXHR) {
) return;
PRL.pushPortal(ent);
ppp.push(ent); // delay portal render
} else if(ent[2].edge !== undefined) {
renderLink(ent);
@ -147,6 +148,7 @@ window.handleDataResponse = function(data, textStatus, jqXHR) {
if(portalUpdateAvailable) renderPortalDetails(selectedPortal);
resolvePlayerNames();
renderUpdateStatus();
}
// removes entities that are still handled by Leaflet, although they

View File

@ -2,6 +2,60 @@
// UTILS + MISC ///////////////////////////////////////////////////////
// PRL - Portal Render Limit
window.PRL = function() {}
window.PRL.resetOrInit = function () {
PRL.initialized = true;
PRL.minLevel = -1;
PRL.minLevelSet = false;
PRL.newPortalsPerLevel = new Array(MAX_PORTAL_LEVEL+1);
for(var i = 0; i <= MAX_PORTAL_LEVEL; i++) {
PRL.newPortalsPerLevel[i] = 0;
}
}
window.PRL.pushPortal = function(ent) {
var portalGuid = ent[0];
var portalLevel = parseInt(getPortalLevel(ent[2]));
var layerGroup = portalsLayers[portalLevel];
if(findEntityInLeaflet(layerGroup, window.portals, ent[0])) return;
PRL.newPortalsPerLevel[portalLevel]++;
}
window.PRL.getMinLevel = function() {
if(!PRL.initialized) return -1;
if(!PRL.minLevelSet) PRL.setMinLevel();
return PRL.minLevel;
}
window.PRL.setMinLevel = function() {
var totalPortalsCount = 0;
PRL.minLevel = MAX_PORTAL_LEVEL + 1;
// Find the min portal level under render limit
while(PRL.minLevel > 0) {
var oldPortalCount = layerGroupLength(portalsLayers[PRL.minLevel - 1]);
totalPortalsCount += oldPortalCount + PRL.newPortalsPerLevel[PRL.minLevel - 1];
if(totalPortalsCount >= MAX_DRAWN_PORTALS)
break;
PRL.minLevel--;
}
// If render limit reached at max portal level, still let portal at max level render
if(PRL.minLevel === MAX_PORTAL_LEVEL + 1) PRL.minLevel = MAX_PORTAL_LEVEL;
PRL.minLevelSet = true;
}
window.layerGroupLength = function(layerGroup) {
var layersCount = 0;
var layers = layerGroup._layers;
if (layers)
layersCount = Object.keys(layers).length;
return layersCount;
}
// retrieves parameter from the URL?query=string.
window.getURLParam = function(param) {
var v = document.URL;
@ -152,7 +206,11 @@ window.getMinPortalLevel = function() {
var z = map.getZoom();
if(z >= 16) return 0;
var conv = ['impossible', 8,7,7,6,6,5,5,4,4,3,3,2,2,1,1];
return conv[z];
var minLevelByRenderLimit = PRL.getMinLevel();
var result = minLevelByRenderLimit > conv[z]
? minLevelByRenderLimit
: conv[z];
return result;
}
// returns number of pixels left to scroll down before reaching the

View File

@ -186,6 +186,7 @@ window.DESTROY_FIELD = 750; //AP for destroying field
window.CAPTURE_PORTAL = 500; //AP for capturing a portal
window.DEPLOY_RESONATOR = 125; //AP for deploying a resonator
window.COMPLETION_BONUS = 250; //AP for deploying all resonators on portal
window.MAX_PORTAL_LEVEL = 8;
// OTHER MORE-OR-LESS CONSTANTS //////////////////////////////////////
window.TEAM_NONE = 0;