trying alternative startup code - actually checks for PLAYER being set - and just accesses it directly rather than messing around parsing <script> tags.
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								main.js
									
									
									
									
									
								
							| @@ -27,18 +27,11 @@ window.iitcBuildDate = '@@BUILDDATE@@'; | ||||
| window.onload = function() {}; | ||||
| document.body.onload = function() {}; | ||||
|  | ||||
| // rescue user data from original page | ||||
| var scr = document.getElementsByTagName('script'); | ||||
| for(var x in scr) { | ||||
|   var s = scr[x]; | ||||
|   if(s.src) continue; | ||||
|   if(s.type !== 'text/javascript') continue; | ||||
|   var d = s.innerHTML.split('\n'); | ||||
|   break; | ||||
| } | ||||
|  | ||||
| //originally code here parsed the <Script> tags from the page to find the one that defined the PLAYER object | ||||
| //however, that's already been executed, so we can just access PLAYER - no messing around needed! | ||||
|  | ||||
| if(!d) { | ||||
| if (!window.PLAYER) { | ||||
|   // page doesn’t have a script tag with player information. | ||||
|   if(document.getElementById('header_email')) { | ||||
|     // however, we are logged in. | ||||
| @@ -53,11 +46,6 @@ if(!d) { | ||||
| } | ||||
|  | ||||
|  | ||||
| for(var i = 0; i < d.length; i++) { | ||||
|   if(!d[i].match('var PLAYER = ')) continue; | ||||
|   eval(d[i].match(/^var /, 'window.')); | ||||
|   break; | ||||
| } | ||||
| // player information is now available in a hash like this: | ||||
| // window.PLAYER = {"ap": "123", "energy": 123, "available_invites": 123, "nickname": "somenick", "team": "ENLIGHTENED||RESISTANCE"}; | ||||
|  | ||||
|   | ||||
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