Merge branch 'highlighter' of https://github.com/vita10gy/ingress-intel-total-conversion into highlighter
This commit is contained in:
commit
317bc236c8
@ -5,12 +5,17 @@
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window._highlighters = null;
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window._current_highlighter = localStorage.portal_highlighter;
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window.changing_highlighters = false;
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window._no_highlighter = 'No Highlights';
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window.addPortalHighlighter = function(name, callback) {
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if(_highlighters === null) {
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_highlighters = {};
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}
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_highlighters[name] = callback;
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if(localStorage.portal_highlighter === undefined) {
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_current_highlighter = name;
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localStorage.portal_highlighter = name;
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}
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portalHighlighterControl();
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}
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@ -20,12 +25,16 @@ window.portalHighlighterControl = function() {
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$("body").append("<select id='portal_highlight_select'></select>");
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}
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$("#portal_highlight_select").html('');
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$("#portal_highlight_select").append($("<option>").attr('value','No Highlights').text('No Highlights'));
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$.each(_highlighters, function(name, callback) {
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$("#portal_highlight_select").append($("<option>").attr('value',_no_highlighter).text(_no_highlighter));
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var h_names = Object.keys(_highlighters).sort();
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$.each(h_names, function(i, name) {
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$("#portal_highlight_select").append($("<option>").attr('value',name).text(name));
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});
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$("#portal_highlight_select").val(localStorage.portal_highlighter);
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$("#portal_highlight_select").val(_current_highlighter);
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$("#portal_highlight_select").change(function(){ changePortalHighlights($(this).val());});
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$(".leaflet-top.leaflet-left").css('padding-top','25px');
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$(".leaflet-control-scale-line").css('margin-top','25px');
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}
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}
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@ -38,6 +47,7 @@ window.changePortalHighlights = function(name) {
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}
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window.highlightPortal = function(p) {
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if(_highlighters !== null && _highlighters[_current_highlighter] !== undefined) {
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p.options.highligher = _current_highlighter;
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_highlighters[_current_highlighter]({portal: p});
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@ -117,3 +117,43 @@ window.getAttackApGain = function(d) {
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captureAp: captureAp
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};
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}
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//This function will return the potential level a player can upgrade it to
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window.potentialPortalLevel = function(d) {
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var current_level = getPortalLevel(d);
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var potential_level = current_level;
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if(PLAYER.team === d.controllingTeam.team) {
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var resonators_on_portal = d.resonatorArray.resonators;
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var resonator_levels = new Array();
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// figure out how many of each of these resonators can be placed by the player
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var player_resontators = new Array();
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for(var i=1;i<=MAX_PORTAL_LEVEL; i++) {
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player_resontators[i] = i > PLAYER.level ? 0 : MAX_RESO_PER_PLAYER[i];
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}
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$.each(resonators_on_portal, function(ind, reso) {
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if(reso !== null && reso.ownerGuid === window.PLAYER.guid) {
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player_resontators[reso.level]--;
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}
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resonator_levels.push(reso === null ? 0 : reso.level);
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});
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resonator_levels.sort(function(a, b) {
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return(a - b);
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});
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// Max out portal
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var install_index = 0;
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for(var i=MAX_PORTAL_LEVEL;i>=1; i--) {
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for(var install = player_resontators[i]; install>0; install--) {
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if(resonator_levels[install_index] < i) {
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resonator_levels[install_index] = i;
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install_index++;
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}
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}
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}
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//console.log(resonator_levels);
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potential_level = resonator_levels.reduce(function(a, b) {return a + b;}) / 8;
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}
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return(potential_level);
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}
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@ -118,3 +118,15 @@ body {
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.leaflet-control-attribution {
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}
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#portal_highlight_select{
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position: absolute;
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top:42px;
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left:310px;
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z-index: 9999;
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font-size:11px;
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font-family: "coda",arial,helvetica,sans-serif;
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background-color:#0E3C46;
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color:#ffce00;
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}
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92
plugins/portal-highlighter-can-make-level.user.js
Normal file
92
plugins/portal-highlighter-can-make-level.user.js
Normal file
@ -0,0 +1,92 @@
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// ==UserScript==
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// @id iitc-plugin-highlight-portals-upgrade@vita10gy
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// @name IITC plugin: highlight portals you can upgrade to a specific level
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// @version 0.1.0.@@DATETIMEVERSION@@
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// @namespace https://github.com/jonatkins/ingress-intel-total-conversion
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// @updateURL @@UPDATEURL@@
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// @downloadURL @@DOWNLOADURL@@
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// @description [@@BUILDNAME@@-@@BUILDDATE@@] Uses the fill color of the portals to highlight portals you can upgrade to a specific level.
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// @include https://www.ingress.com/intel*
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// @include http://www.ingress.com/intel*
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// @match https://www.ingress.com/intel*
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// @match http://www.ingress.com/intel*
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// ==/UserScript==
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function wrapper() {
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// ensure plugin framework is there, even if iitc is not yet loaded
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if(typeof window.plugin !== 'function') window.plugin = function() {};
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// PLUGIN START ////////////////////////////////////////////////////////
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// use own namespace for plugin
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window.plugin.portalHighligherPortalsCanMakeLevel = function() {};
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window.plugin.portalHighligherPortalsCanMakeLevel.highlight = function(data,highlight_level) {
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var d = data.portal.options.details;
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var current_level = Math.floor(getPortalLevel(d));
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var potential_level = Math.floor(window.potentialPortalLevel(d));
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var opacity = .7;
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if( potential_level > current_level && potential_level === highlight_level) {
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color = 'red';
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data.portal.setStyle({fillColor: color, fillOpacity: opacity});
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} else {
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data.portal.setStyle({color: COLORS[getTeam(data.portal.options.details)],
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fillOpacity: 0.5});
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}
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window.COLOR_SELECTED_PORTAL = '#f0f';
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}
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//determines the level of poral a user can make all on their own
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window.plugin.portalHighligherPortalsCanMakeLevel.playerCanSoloLevel = function(lvl) {
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var renators_total = 0;
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var renators_placed = 0;
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var resonator_level = PLAYER.level
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while(renators_placed < 8) {
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for(var i = 0; i<MAX_RESO_PER_PLAYER[resonator_level]; i++) {
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if(renators_placed < 8) {
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renators_total += resonator_level;
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renators_placed++;
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}
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}
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resonator_level--;
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}
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return(Math.floor(renators_total/8));
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}
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window.plugin.portalHighligherPortalsCanMakeLevel.getHighlighter = function(lvl) {
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return(function(data){
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window.plugin.portalHighligherPortalsCanMakeLevel.highlight(data,lvl);
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});
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}
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var setup = function() {
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// This is the maximum level of a portal a user can be the "last peice of"
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// yes, even a level 1 can be the difference in bumping a portal up to level 7
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var max_can_complete = 7;
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if(PLAYER.level === 8) {
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max_can_complete = 8;
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}
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// The rational behind the "minimum" level below is that showing a level 7 player, for example, all the portals they can make
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// a level 5 would be silly, as they can make ANY portal a level 5.
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for(var ptl_lvl = window.plugin.portalHighligherPortalsCanMakeLevel.playerCanSoloLevel()+1; ptl_lvl<=max_can_complete; ptl_lvl++) {
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window.addPortalHighlighter('Can Make Level ' + ptl_lvl, window.plugin.portalHighligherPortalsCanMakeLevel.getHighlighter(ptl_lvl));
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}
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}
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// PLUGIN END //////////////////////////////////////////////////////////
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if(window.iitcLoaded && typeof setup === 'function') {
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setup();
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} else {
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if(window.bootPlugins)
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window.bootPlugins.push(setup);
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else
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window.bootPlugins = [setup];
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}
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} // wrapper end
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// inject code into site context
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var script = document.createElement('script');
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script.appendChild(document.createTextNode('('+ wrapper +')();'));
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(document.body || document.head || document.documentElement).appendChild(script);
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@ -22,59 +22,16 @@ if(typeof window.plugin !== 'function') window.plugin = function() {};
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// use own namespace for plugin
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window.plugin.portalHighligherPortalsUpgrade = function() {};
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// Make this return 0 if portal can't be upgraded at all
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// mildly hacky, but then there need not be both "can upgrade period" AND a "ok, to what level?" checks
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window.plugin.portalHighligherPortalsUpgrade.potentialPortalLevel = function(d) {
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var potential_level = 0;
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if(PLAYER.team === d.controllingTeam.team) {
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var current_level = getPortalLevel(d);
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var resonators_on_portal = d.resonatorArray.resonators;
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var resonator_levels = new Array();
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// figure out how many of each of these resonators can be placed by the player
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var player_resontators = new Array();
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for(var i=1;i<=MAX_PORTAL_LEVEL; i++) {
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player_resontators[i] = i > PLAYER.level ? 0 : MAX_RESO_PER_PLAYER[i];
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}
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$.each(resonators_on_portal, function(ind, reso) {
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if(reso !== null && reso.ownerGuid === window.PLAYER.guid) {
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player_resontators[reso.level]--;
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}
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resonator_levels.push(reso === null ? 0 : reso.level);
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});
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resonator_levels.sort(function(a, b) {
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return(a - b);
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});
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// Max out portal
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var install_index = 0;
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for(var i=MAX_PORTAL_LEVEL;i>=1; i--) {
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for(var install = player_resontators[i]; install>0; install--) {
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if(resonator_levels[install_index] < i) {
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resonator_levels[install_index] = i;
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install_index++;
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}
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}
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}
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//console.log(resonator_levels);
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var new_level = resonator_levels.reduce(function(a, b) {return a + b;}) / 8;
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if(new_level != current_level) {
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potential_level = Math.floor(new_level);
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}
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}
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return(potential_level);
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}
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window.plugin.portalHighligherPortalsUpgrade.highlight = function(data) {
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var d = data.portal.options.details;
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var current_level = Math.floor(getPortalLevel(d));
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var potential_level = window.plugin.portalHighligherPortalsUpgrade.potentialPortalLevel(d);
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var current_level = getPortalLevel(d);
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var potential_level = window.potentialPortalLevel(d);
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var player_level = PLAYER.level;
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var opacity = .7;
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if( potential_level > 0) {
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if( potential_level > current_level) {
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potential_level = Math.floor(potential_level);
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current_level = Math.floor(current_level);
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//console.log(potential_level + '>' + current_level);
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var color = 'yellow';
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if(potential_level > current_level) {
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