Save Game info with links and fields

Useful for plugins/extending
This commit is contained in:
vita10gy 2013-03-02 10:23:38 -06:00
parent bc089cd5c8
commit 420ec8de16

View File

@ -507,9 +507,9 @@ window.renderLink = function(ent) {
weight:2, weight:2,
clickable: false, clickable: false,
guid: ent[0], guid: ent[0],
data: ent[2],
smoothFactor: 0 // doesnt work for two points anyway, so disable smoothFactor: 0 // doesnt work for two points anyway, so disable
}); });
// determine which links are very short and dont render them at all. // determine which links are very short and dont render them at all.
// in most cases this will go unnoticed, but improve rendering speed. // in most cases this will go unnoticed, but improve rendering speed.
poly._map = window.map; poly._map = window.map;
@ -557,8 +557,9 @@ window.renderField = function(ent) {
smoothFactor: 0, // hiding small fields will be handled below smoothFactor: 0, // hiding small fields will be handled below
vertices: reg, vertices: reg,
lastUpdate: ent[1], lastUpdate: ent[1],
guid: ent[0]}); guid: ent[0],
data: ent[2]});
// determine which fields are too small to be rendered and dont // determine which fields are too small to be rendered and dont
// render them, so they dont count towards the maximum fields limit. // render them, so they dont count towards the maximum fields limit.
// This saves some DOM operations as well, but given the relatively // This saves some DOM operations as well, but given the relatively