make many variables overwritable by plugins
This commit is contained in:
61
main.js
61
main.js
@ -97,49 +97,55 @@ function wrapper() {
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L_PREFER_CANVAS = false;
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// CONFIG OPTIONS ////////////////////////////////////////////////////
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var REFRESH = 30; // refresh view every 30s (base time)
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var ZOOM_LEVEL_ADJ = 5; // add 5 seconds per zoom level
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var REFRESH_GAME_SCORE = 5*60; // refresh game score every 5 minutes
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var MAX_IDLE_TIME = 4; // stop updating map after 4min idling
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var PRECACHE_PLAYER_NAMES_ZOOM = 17; // zoom level to start pre-resolving player names
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var HIDDEN_SCROLLBAR_ASSUMED_WIDTH = 20;
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var SIDEBAR_WIDTH = 300;
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window.REFRESH = 30; // refresh view every 30s (base time)
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window.ZOOM_LEVEL_ADJ = 5; // add 5 seconds per zoom level
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window.REFRESH_GAME_SCORE = 5*60; // refresh game score every 5 minutes
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window.MAX_IDLE_TIME = 4; // stop updating map after 4min idling
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window.PRECACHE_PLAYER_NAMES_ZOOM = 17; // zoom level to start pre-resolving player names
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window.HIDDEN_SCROLLBAR_ASSUMED_WIDTH = 20;
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window.SIDEBAR_WIDTH = 300;
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// chat messages are requested for the visible viewport. On high zoom
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// levels this gets pretty pointless, so request messages in at least a
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// X km radius.
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var CHAT_MIN_RANGE = 6;
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window.CHAT_MIN_RANGE = 6;
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// this controls how far data is being drawn outside the viewport. Set
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// it 0 to only draw entities that intersect the current view. A value
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// of one will render an area twice the size of the viewport (or some-
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// thing like that, Leaflet doc isn’t too specific). Setting it too low
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// makes the missing data on move/zoom out more obvious. Setting it too
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// high causes too many items to be drawn, making drag&drop sluggish.
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var VIEWPORT_PAD_RATIO = 0.3;
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window.VIEWPORT_PAD_RATIO = 0.3;
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// how many items to request each query
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var CHAT_PUBLIC_ITEMS = 200;
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var CHAT_FACTION_ITEMS = 50;
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window.CHAT_PUBLIC_ITEMS = 200;
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window.CHAT_FACTION_ITEMS = 50;
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// how many pixels to the top before requesting new data
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var CHAT_REQUEST_SCROLL_TOP = 200;
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window.CHAT_REQUEST_SCROLL_TOP = 200;
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window.CHAT_SHRINKED = 60;
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// Leaflet will get very slow for MANY items. It’s better to display
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// only some instead of crashing the browser.
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var MAX_DRAWN_PORTALS = 1000;
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var MAX_DRAWN_LINKS = 400;
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var MAX_DRAWN_FIELDS = 200;
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window.MAX_DRAWN_PORTALS = 1000;
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window.MAX_DRAWN_LINKS = 400;
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window.MAX_DRAWN_FIELDS = 200;
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// Minimum zoom level resonator will display
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window.RESONATOR_DISPLAY_ZOOM_LEVEL = 17;
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var COLOR_SELECTED_PORTAL = '#f00';
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var COLORS = ['#FFCE00', '#0088FF', '#03FE03']; // none, res, enl
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var COLORS_LVL = ['#000', '#FECE5A', '#FFA630', '#FF7315', '#E40000', '#FD2992', '#EB26CD', '#C124E0', '#9627F4'];
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var COLORS_MOD = {VERY_RARE: '#F78AF6', RARE: '#AD8AFF', COMMON: '#84FBBD'};
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window.COLOR_SELECTED_PORTAL = '#f00';
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window.COLORS = ['#FFCE00', '#0088FF', '#03FE03']; // none, res, enl
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window.COLORS_LVL = ['#000', '#FECE5A', '#FFA630', '#FF7315', '#E40000', '#FD2992', '#EB26CD', '#C124E0', '#9627F4'];
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window.COLORS_MOD = {VERY_RARE: '#F78AF6', RARE: '#AD8AFF', COMMON: '#84FBBD'};
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// circles around a selected portal that show from where you can hack
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// it and how far the portal reaches (i.e. how far links may be made
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// from this portal)
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var ACCESS_INDICATOR_COLOR = 'orange';
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var RANGE_INDICATOR_COLOR = 'red';
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window.ACCESS_INDICATOR_COLOR = 'orange';
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window.RANGE_INDICATOR_COLOR = 'red';
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window.DEFAULT_PORTAL_IMG = 'http://commondatastorage.googleapis.com/ingress/img/default-portal-image.png';
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window.NOMINATIM = 'http://nominatim.openstreetmap.org/search?format=json&limit=1&q=';
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// INGRESS CONSTANTS /////////////////////////////////////////////////
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// http://decodeingress.me/2012/11/18/ingress-portal-levels-and-link-range/
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@ -148,28 +154,19 @@ var MAX_XM_PER_LEVEL = [0, 3000, 4000, 5000, 6000, 7000, 8000, 9000, 10000];
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var MIN_AP_FOR_LEVEL = [0, 10000, 30000, 70000, 150000, 300000, 600000, 1200000];
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var HACK_RANGE = 40; // in meters, max. distance from portal to be able to access it
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var OCTANTS = ['E', 'NE', 'N', 'NW', 'W', 'SW', 'S', 'SE'];
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var DEFAULT_PORTAL_IMG = 'http://commondatastorage.googleapis.com/ingress/img/default-portal-image.png';
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var DESTROY_RESONATOR = 75; //AP for destroying portal
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var DESTROY_LINK = 187; //AP for destroying link
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var DESTROY_FIELD = 750; //AP for destroying field
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// OTHER MORE-OR-LESS CONSTANTS //////////////////////////////////////
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var NOMINATIM = 'http://nominatim.openstreetmap.org/search?format=json&limit=1&q=';
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var DEG2RAD = Math.PI / 180;
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var TEAM_NONE = 0, TEAM_RES = 1, TEAM_ENL = 2;
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var TEAM_TO_CSS = ['none', 'res', 'enl'];
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var TYPE_UNKNOWN = 0, TYPE_PORTAL = 1, TYPE_LINK = 2, TYPE_FIELD = 3, TYPE_PLAYER = 4, TYPE_CHAT = 5, TYPE_RESONATOR = 6;
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// make PLAYER variable available in site context
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var PLAYER = window.PLAYER;
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var CHAT_SHRINKED = 60;
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// Minimum zoom level resonator will display
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var RESONATOR_DISPLAY_ZOOM_LEVEL = 17;
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// Constants for resonator positioning
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var SLOT_TO_LAT = [0, Math.sqrt(2)/2, 1, Math.sqrt(2)/2, 0, -Math.sqrt(2)/2, -1, -Math.sqrt(2)/2];
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var SLOT_TO_LNG = [1, Math.sqrt(2)/2, 0, -Math.sqrt(2)/2, -1, -Math.sqrt(2)/2, 0, Math.sqrt(2)/2];
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var EARTH_RADIUS=6378137;
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var DEG2RAD = Math.PI / 180;
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// STORAGE ///////////////////////////////////////////////////////////
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// global variables used for storage. Most likely READ ONLY. Proper
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