remove debug console.log, fix comment

This commit is contained in:
Jon Atkins 2013-05-20 05:16:22 +01:00
parent 79aa71911c
commit 52bce7fa31

View File

@ -136,7 +136,6 @@ window.runOnSmartphonesAfterBoot = function() {
} }
} }
window.layerChooser.showLayer = function(id,show) { window.layerChooser.showLayer = function(id,show) {
window.console.log('yeay' + id + show);
if (show === undefined) show = true; if (show === undefined) show = true;
obj = this._layers[id]; obj = this._layers[id];
if (!obj) return false; if (!obj) return false;
@ -146,7 +145,7 @@ window.runOnSmartphonesAfterBoot = function() {
//the layer to show is not currently active //the layer to show is not currently active
this._map.addLayer(obj.layer); this._map.addLayer(obj.layer);
//if it's an overlay, remove any others //if it's a base layer, remove any others
if (!obj.overlay) { if (!obj.overlay) {
for(i in this._layers) { for(i in this._layers) {
if (i != id) { if (i != id) {
@ -161,6 +160,7 @@ window.runOnSmartphonesAfterBoot = function() {
this._map.removeLayer(obj.layer); this._map.removeLayer(obj.layer);
} }
} }
//below logic based on code in L.Control.Layers _onInputClick //below logic based on code in L.Control.Layers _onInputClick
if(!obj.overlay) { if(!obj.overlay) {
this._map.setZoom(this._map.getZoom()); this._map.setZoom(this._map.getZoom());