update build, dump version, add news file
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NEWS.md
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NEWS.md
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CHANGES IN 0.3
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==============
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- Feature: more info for shields in tooltip (by JasonMillward)
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- Feature: pretty display for redeemed codes (by integ3r)
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- Change: Portal details are now scrollable when height is too small
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- Change: explain the meaning of the links display in tooltip
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- Bugfix: appear less greedy in Chrome when asking permission (by epf)
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- Bugfix: Geosearch broken for non-ASCII chars
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- Bugfix: fix spelling of Niantic (by Bananeweizen)
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- Bugfix: fix spelling in README (by epf)
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- Bugfix: report portal displayed wrong longitude
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- Bugfix: timestamps in chat were displaying seconds instead of minutes
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- Bugfix: level/ap calculations for level 8 players
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If your version appears broken, please update before reporting an issue.
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Also clean your cache, this can usually be done with ctrl + shift +
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clicking the reload button. If your problem persists, please open a new
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issue.
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2
main.js
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main.js
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// ==UserScript==
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// @id ingress-intel-total-conversion@breunigs
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// @name intel map total conversion
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// @version 0.2-@@BUILDDATE@@
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// @version 0.3-@@BUILDDATE@@
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// @namespace https://github.com/breunigs/ingress-intel-total-conversion
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// @updateURL https://raw.github.com/breunigs/ingress-intel-total-conversion/gh-pages/total-conversion-build.user.js
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// @downloadURL https://raw.github.com/breunigs/ingress-intel-total-conversion/gh-pages/total-conversion-build.user.js
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@ -1,7 +1,7 @@
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// ==UserScript==
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// @id ingress-intel-total-conversion@breunigs
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// @name intel map total conversion
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// @version 0.2-2013-02-08-024305
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// @version 0.3-2013-02-08-030330
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// @namespace https://github.com/breunigs/ingress-intel-total-conversion
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// @updateURL https://raw.github.com/breunigs/ingress-intel-total-conversion/gh-pages/total-conversion-build.user.js
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// @downloadURL https://raw.github.com/breunigs/ingress-intel-total-conversion/gh-pages/total-conversion-build.user.js
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@ -2018,13 +2018,45 @@ window.unselectOldPortal = function() {
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// REDEEMING /////////////////////////////////////////////////////////
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window.handleRedeemResponse = function(data, textStatus, jqXHR) {
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if(data.error) {
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alert('Couldn’t redeem code. It may be used up, invalid or you have redeemed it already. (Code: '+data.error+')');
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return;
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}
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if (data.error) {
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var error = '';
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if (data.error === 'ALREADY_REDEEMED') {
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error = 'The passcode has already been redeemed.';
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} else if (data.error === 'ALREADY_REDEEMED_BY_PLAYER') {
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error = 'You have already redeemed this passcode.';
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} else if (data.error === 'INVALID_PASSCODE') {
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error = 'This passcode is invalid.';
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} else {
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error = 'The passcode cannot be redeemed.';
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}
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alert("Error: " + data.error + "\n" + error);
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} else if (data.result) {
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var res_level = 0, res_count = 0;
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var xmp_level = 0, xmp_count = 0;
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var shield_rarity = '', shield_count = 0;
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var text = 'Success! However, pretty display is not implemented.\nMaybe you can make sense of the following:\n';
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alert(text + JSON.stringify(data));
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// This assumes that each passcode gives only one type of resonator/XMP/shield.
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// This may break at some point, depending on changes to passcode functionality.
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for (var i in data.result.inventoryAward) {
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var acquired = data.result.inventoryAward[i][2];
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if (acquired.modResource) {
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if (acquired.modResource.resourceType === 'RES_SHIELD') {
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shield_rarity = acquired.modResource.rarity.split('_').map(function (i) {return i[0]}).join('');
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shield_count++;
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}
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} else if (acquired.resourceWithLevels) {
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if (acquired.resourceWithLevels.resourceType === 'EMITTER_A') {
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res_level = acquired.resourceWithLevels.level;
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res_count++;
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} else if (acquired.resourceWithLevels.resourceType === 'EMP_BURSTER') {
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xmp_level = acquired.resourceWithLevels.level;
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xmp_count++;
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}
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}
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}
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alert("Passcode redeemed!\n" + [data.result.apAward + 'AP', data.result.xmAward + 'XM', res_count + 'xL' + res_level + ' RES', xmp_count + 'xL' + xmp_level + ' XMP', shield_count + 'x' + shield_rarity + ' SHIELD'].join('/'));
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}
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}
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window.setupRedeem = function() {
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@ -2032,7 +2064,7 @@ window.setupRedeem = function() {
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if((e.keyCode ? e.keyCode : e.which) != 13) return;
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var data = {passcode: $(this).val()};
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window.postAjax('redeemReward', data, window.handleRedeemResponse,
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function() { alert('HTTP request failed. Maybe try again?'); });
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function() { alert('HTTP request failed. Try again?'); });
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});
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}
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