Merge pull request #365 from vita10gy/data-save
Save Game info with links and fields
This commit is contained in:
		| @@ -507,9 +507,9 @@ window.renderLink = function(ent) { | ||||
|     weight:2, | ||||
|     clickable: false, | ||||
|     guid: ent[0], | ||||
|     data: ent[2], | ||||
|     smoothFactor: 0 // doesn’t work for two points anyway, so disable | ||||
|   }); | ||||
|  | ||||
|   // determine which links are very short and don’t render them at all. | ||||
|   // in most cases this will go unnoticed, but improve rendering speed. | ||||
|   poly._map = window.map; | ||||
| @@ -557,8 +557,9 @@ window.renderField = function(ent) { | ||||
|     smoothFactor: 0, // hiding small fields will be handled below | ||||
|     vertices: reg, | ||||
|     lastUpdate: ent[1], | ||||
|     guid: ent[0]}); | ||||
|  | ||||
|     guid: ent[0], | ||||
|     data: ent[2]}); | ||||
|      | ||||
|   // determine which fields are too small to be rendered and don’t | ||||
|   // render them, so they don’t count towards the maximum fields limit. | ||||
|   // This saves some DOM operations as well, but given the relatively | ||||
|   | ||||
		Reference in New Issue
	
	Block a user