accidentally commited old version of guess-player script. Likely it didn’t work at all. Fixes #65

This commit is contained in:
Stefan Breunig 2013-02-09 18:03:56 +01:00
parent dcb7075dda
commit 6fabe5c5b0

View File

@ -11,16 +11,20 @@
// ==/UserScript==
function wrapper() {
console.log('hello from plugin');
// ensure plugin framework is there, even if iitc is not yet loaded
if(typeof window.plugin !== 'function') window.plugin = function() {};
console.log('window.plugin now is:');
console.log(window.plugin);
// PLUGIN START ////////////////////////////////////////////////////////
// use own namespace for plugin
window.plugin.guessPlayerLevels = function() {};
window.plugin.guessPlayerLevels = function() {
window.plugin.guessPlayerLevels.setupCallback = function() {
$('#toolbox').append('<a onclick="window.plugin.guessPlayerLevels.guess()">guess player levels</a> ');
}
window.plugin.guessPlayerLevels.guess = function() {
var players = {};
$.each(window.portals, function(ind, portal) {
var r = portal.options.details.resonatorArray.resonators;
@ -37,19 +41,30 @@ window.plugin.guessPlayerLevels = function() {
playersNamed[getPlayerName(guid)] = level;
});
var s = '';
$.each(Object.keys(playersNamed).sort, function(ind, playerName) {
s += playerName + ': ' + level;
var s = 'the players have at least the following level:\n\n';
$.each(Object.keys(playersNamed).sort(), function(ind, playerName) {
var level = playersNamed[playerName];
var nick = (playerName + ': ').slice(0, 20);
s += nick + '\t' + level + '\n';
});
s += '\n\nIf there are some unresolved names, simply try again.'
alert(s);
}
var setup = window.plugin.guessPlayerLevels.setupCallback;
console.log('window.plugin.guessPlayerLevels now is:');
console.log(window.plugin.guessPlayerLevels);
// PLUGIN END //////////////////////////////////////////////////////////
if(window.iitcLoaded && typeof setup === 'function') {
setup();
} else {
if(window.bootPlugins)
window.bootPlugins.push(setup);
else
window.bootPlugins = [setup];
}
} // wrapper end
// inject code into site context
var script = document.createElement('script');