accidentally commited old version of guess-player script. Likely it didn’t work at all. Fixes #65
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@ -11,16 +11,20 @@
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// ==/UserScript==
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function wrapper() {
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console.log('hello from plugin');
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// ensure plugin framework is there, even if iitc is not yet loaded
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if(typeof window.plugin !== 'function') window.plugin = function() {};
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console.log('window.plugin now is:');
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console.log(window.plugin);
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// PLUGIN START ////////////////////////////////////////////////////////
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// use own namespace for plugin
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window.plugin.guessPlayerLevels = function() {};
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window.plugin.guessPlayerLevels = function() {
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window.plugin.guessPlayerLevels.setupCallback = function() {
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$('#toolbox').append('<a onclick="window.plugin.guessPlayerLevels.guess()">guess player levels</a> ');
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}
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window.plugin.guessPlayerLevels.guess = function() {
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var players = {};
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$.each(window.portals, function(ind, portal) {
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var r = portal.options.details.resonatorArray.resonators;
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@ -37,19 +41,30 @@ window.plugin.guessPlayerLevels = function() {
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playersNamed[getPlayerName(guid)] = level;
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});
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var s = '';
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$.each(Object.keys(playersNamed).sort, function(ind, playerName) {
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s += playerName + ': ' + level;
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var s = 'the players have at least the following level:\n\n';
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$.each(Object.keys(playersNamed).sort(), function(ind, playerName) {
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var level = playersNamed[playerName];
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var nick = (playerName + ': ').slice(0, 20);
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s += nick + '\t' + level + '\n';
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});
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s += '\n\nIf there are some unresolved names, simply try again.'
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alert(s);
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}
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var setup = window.plugin.guessPlayerLevels.setupCallback;
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console.log('window.plugin.guessPlayerLevels now is:');
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console.log(window.plugin.guessPlayerLevels);
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// PLUGIN END //////////////////////////////////////////////////////////
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if(window.iitcLoaded && typeof setup === 'function') {
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setup();
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} else {
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if(window.bootPlugins)
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window.bootPlugins.push(setup);
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else
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window.bootPlugins = [setup];
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}
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} // wrapper end
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// inject code into site context
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var script = document.createElement('script');
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