increae the initial map data request delay - gives more chance for munge issues to be fixed in the game score update code
This commit is contained in:
parent
8448b71fae
commit
7792c80274
@ -25,7 +25,7 @@ window.MapDataRequest = function() {
|
|||||||
|
|
||||||
// refresh timers
|
// refresh timers
|
||||||
this.MOVE_REFRESH = 1; //refresh time to use after a move
|
this.MOVE_REFRESH = 1; //refresh time to use after a move
|
||||||
this.STARTUP_REFRESH = 0.2; //refresh time used on first load of IITC
|
this.STARTUP_REFRESH = 2; //refresh time used on first load of IITC
|
||||||
this.IDLE_RESUME_REFRESH = 5; //refresh time used after resuming from idle
|
this.IDLE_RESUME_REFRESH = 5; //refresh time used after resuming from idle
|
||||||
this.REFRESH = 60; //minimum refresh time to use when not idle and not moving
|
this.REFRESH = 60; //minimum refresh time to use when not idle and not moving
|
||||||
this.FETCH_TO_REFRESH_FACTOR = 2; //refresh time is based on the time to complete a data fetch, times this value
|
this.FETCH_TO_REFRESH_FACTOR = 2; //refresh time is based on the time to complete a data fetch, times this value
|
||||||
|
Loading…
x
Reference in New Issue
Block a user