hacky workaround for request munging issues - check for issues in the updateGameStatus function
This commit is contained in:
parent
61177c4cda
commit
8448b71fae
@ -1,12 +1,35 @@
|
||||
|
||||
// GAME STATUS ///////////////////////////////////////////////////////
|
||||
// MindUnit display
|
||||
|
||||
window.window.updateGameScoreFailCount = 0;
|
||||
|
||||
window.updateGameScore = function(data) {
|
||||
if(!data) {
|
||||
window.postAjax('getGameScore', {}, window.updateGameScore);
|
||||
return;
|
||||
}
|
||||
|
||||
// hacky - but here is as good as any for a location
|
||||
// the niantic servers have attempted to obsfucate the client/server protocol, by munging the request parameters
|
||||
// detecting which munge set should be used is tricky - even the stock site gets it wrong sometimes
|
||||
// to detect the problem and try a different set is easiest in a place where there's only a single request of that type
|
||||
// sent at once, and it has no extra parameters. this method matches those requirements
|
||||
if (data == '{"error": "invalid method params"}' || data.error) {
|
||||
window.window.updateGameScoreFailCount++;
|
||||
if (window.window.updateGameScoreFailCount < 5) {
|
||||
window.activeRequestMungeSet = (window.activeRequestMungeSet+1) % window.requestParameterMunges.length;
|
||||
console.warn('IITC munge issue - cycling to set '+window.activeRequestMungeSet);
|
||||
|
||||
updateGameScore();
|
||||
return;
|
||||
} else {
|
||||
console.error('IITC munge issue - and retry limit reached. IITC will likely fail');
|
||||
}
|
||||
}
|
||||
|
||||
window.window.updateGameScoreFailCount = 0;
|
||||
|
||||
var r = parseInt(data.result.resistanceScore), e = parseInt(data.result.enlightenedScore);
|
||||
var s = r+e;
|
||||
var rp = r/s*100, ep = e/s*100;
|
||||
|
Loading…
x
Reference in New Issue
Block a user