improved idle handling

- times are now in seconds rather than minutes, like all other IITC time settings
- ignore mousemove events for no/small movements - more likely to go idle when it should
This commit is contained in:
Jon Atkins 2013-06-15 19:12:53 +01:00
parent c2b567f053
commit a988552e6e
2 changed files with 28 additions and 4 deletions

View File

@ -1,8 +1,15 @@
// IDLE HANDLING /////////////////////////////////////////////////////
window.idleTime = 0; // in minutes
window.idleTime = 0; // in seconds
var IDLE_POLL_TIME = 10;
var idlePoll = function() {
window.idleTime += IDLE_POLL_TIME;
}
setInterval(idlePoll, IDLE_POLL_TIME*1000);
setInterval('window.idleTime += 1', 60*1000);
var idleReset = function () {
// update immediately when the user comes back
if(isIdle()) {
@ -13,7 +20,24 @@ var idleReset = function () {
}
window.idleTime = 0;
};
$('body').mousemove(idleReset).keypress(idleReset);
// only reset idle on mouse move where the coordinates are actually different.
// some browsers send the event when not moving!
var _lastMouseX=-1, _lastMouseY=-1;
var idleMouseMove = function(e) {
var dX = _lastMouseX-e.clientX;
var dY = _lastMouseY-e.clientY;
var deltaSquared = dX*dX + dY*dY;
// only treat movements over 3 pixels as enough to reset us
if (deltaSquared > 3*3) {
_lastMouseX = e.clientX;
_lastMouseY = e.clientY;
idleReset();
}
}
$('body').keypress(idleReset);
$('body').mousemove(idleMouseMove);
window.isIdle = function() {
return window.idleTime >= MAX_IDLE_TIME;

View File

@ -119,7 +119,7 @@ window.ZOOM_LEVEL_ADJ = 5; // add 5 seconds per zoom level
window.ON_MOVE_REFRESH = 1.25; //refresh time to use after a movement event
window.MINIMUM_OVERRIDE_REFRESH = 5; //limit on refresh time since previous refresh, limiting repeated move refresh rate
window.REFRESH_GAME_SCORE = 15*60; // refresh game score every 15 minutes
window.MAX_IDLE_TIME = 4; // stop updating map after 4min idling
window.MAX_IDLE_TIME = 4*60; // stop updating map after 4min idling
window.PRECACHE_PLAYER_NAMES_ZOOM = 17; // zoom level to start pre-resolving player names
window.HIDDEN_SCROLLBAR_ASSUMED_WIDTH = 20;
window.SIDEBAR_WIDTH = 300;