improved idle handling
- times are now in seconds rather than minutes, like all other IITC time settings - ignore mousemove events for no/small movements - more likely to go idle when it should
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code/idle.js
30
code/idle.js
@ -1,8 +1,15 @@
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// IDLE HANDLING /////////////////////////////////////////////////////
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window.idleTime = 0; // in minutes
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window.idleTime = 0; // in seconds
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var IDLE_POLL_TIME = 10;
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var idlePoll = function() {
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window.idleTime += IDLE_POLL_TIME;
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}
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setInterval(idlePoll, IDLE_POLL_TIME*1000);
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setInterval('window.idleTime += 1', 60*1000);
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var idleReset = function () {
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// update immediately when the user comes back
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if(isIdle()) {
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@ -13,7 +20,24 @@ var idleReset = function () {
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}
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window.idleTime = 0;
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};
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$('body').mousemove(idleReset).keypress(idleReset);
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// only reset idle on mouse move where the coordinates are actually different.
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// some browsers send the event when not moving!
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var _lastMouseX=-1, _lastMouseY=-1;
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var idleMouseMove = function(e) {
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var dX = _lastMouseX-e.clientX;
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var dY = _lastMouseY-e.clientY;
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var deltaSquared = dX*dX + dY*dY;
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// only treat movements over 3 pixels as enough to reset us
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if (deltaSquared > 3*3) {
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_lastMouseX = e.clientX;
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_lastMouseY = e.clientY;
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idleReset();
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}
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}
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$('body').keypress(idleReset);
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$('body').mousemove(idleMouseMove);
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window.isIdle = function() {
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return window.idleTime >= MAX_IDLE_TIME;
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2
main.js
2
main.js
@ -119,7 +119,7 @@ window.ZOOM_LEVEL_ADJ = 5; // add 5 seconds per zoom level
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window.ON_MOVE_REFRESH = 1.25; //refresh time to use after a movement event
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window.MINIMUM_OVERRIDE_REFRESH = 5; //limit on refresh time since previous refresh, limiting repeated move refresh rate
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window.REFRESH_GAME_SCORE = 15*60; // refresh game score every 15 minutes
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window.MAX_IDLE_TIME = 4; // stop updating map after 4min idling
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window.MAX_IDLE_TIME = 4*60; // stop updating map after 4min idling
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window.PRECACHE_PLAYER_NAMES_ZOOM = 17; // zoom level to start pre-resolving player names
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window.HIDDEN_SCROLLBAR_ASSUMED_WIDTH = 20;
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window.SIDEBAR_WIDTH = 300;
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