update news for 0.5

This commit is contained in:
Stefan Breunig 2013-02-11 18:03:57 +01:00
parent 71bc7c9dab
commit ca736d6678

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NEWS.md
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CHANGES in 0.4
CHANGES IN 0.5
==============
- Feature: draw resonators on map on high zoom levels (by Xelio)
- Feature: show AP if portal is taken down (by Pirozek)
- Feature: collapsible sidebar (by cmrn)
- Feature: fields connected to portal (by phoenixsong6)
- Feature: Permalink feature
- Feature: chat now more copy&paste friendly (by scrool)
- Feature: display max. energy for portal (by scrool)
- Feature: auto-reload if page states your account is not enabled for
Ingress
- Feature: You are now alerted if some of the resources fail to load
- Change: portal level should now stand out better against more
backgrouds (by jonatkins)
- Change: increased hack range from 35m to 40m
- Change: Sidebar now semi-transparent, just like chat (by cmrn)
- Change: portals are now sizes according to their level (by OshiHidra)
- Change: resonators are now more aligned to their octant (thanks
Worros for helping confirming the slot-to-octant matching)
- Change: release versions are now put in `dist/`. This should avoid
update issues in the future.
- Bugfix: entities would be drawn again if they were hidden while using
the map
- Bugfix: Python 3+ now required for building to fix encoding issues
- Bugfix: portal mod rendering of unclaimed portals wrong
- Bugfix: chat/sidebar arrows have gap or overlap (by mledoze)
- Bugfix: entities invisible after hiding some of them
- Bugfix: some portals in automated view were not clickable
- Bugfix: resonators + nicks were sometimes misaligned
- Bugfix: portal mod boxes sometimes misaligned
- Plugin: guess-player-levels now also shows guessed level in tooltip
CHANGES IN 0.4
--------------
- Feature: display resonator charge percentage in tooltip (by Xelio)
- Feature: display resonator level in reso bar (by JasonMillward)
- Feature: portals may be filtered by level (using the layer switcher)