update news for 0.5
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NEWS.md
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NEWS.md
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CHANGES in 0.4
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CHANGES IN 0.5
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==============
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==============
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- Feature: draw resonators on map on high zoom levels (by Xelio)
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- Feature: show AP if portal is taken down (by Pirozek)
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- Feature: collapsible sidebar (by cmrn)
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- Feature: fields connected to portal (by phoenixsong6)
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- Feature: Permalink feature
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- Feature: chat now more copy&paste friendly (by scrool)
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- Feature: display max. energy for portal (by scrool)
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- Feature: auto-reload if page states your account is not enabled for
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Ingress
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- Feature: You are now alerted if some of the resources fail to load
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- Change: portal level should now stand out better against more
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backgrouds (by jonatkins)
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- Change: increased hack range from 35m to 40m
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- Change: Sidebar now semi-transparent, just like chat (by cmrn)
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- Change: portals are now sizes according to their level (by OshiHidra)
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- Change: resonators are now more aligned to their octant (thanks
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Worros for helping confirming the slot-to-octant matching)
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- Change: release versions are now put in `dist/`. This should avoid
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update issues in the future.
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- Bugfix: entities would be drawn again if they were hidden while using
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the map
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- Bugfix: Python 3+ now required for building to fix encoding issues
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- Bugfix: portal mod rendering of unclaimed portals wrong
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- Bugfix: chat/sidebar arrows have gap or overlap (by mledoze)
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- Bugfix: entities invisible after hiding some of them
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- Bugfix: some portals in automated view were not clickable
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- Bugfix: resonators + nicks were sometimes misaligned
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- Bugfix: portal mod boxes sometimes misaligned
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- Plugin: guess-player-levels now also shows guessed level in tooltip
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CHANGES IN 0.4
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--------------
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- Feature: display resonator charge percentage in tooltip (by Xelio)
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- Feature: display resonator charge percentage in tooltip (by Xelio)
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- Feature: display resonator level in reso bar (by JasonMillward)
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- Feature: display resonator level in reso bar (by JasonMillward)
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- Feature: portals may be filtered by level (using the layer switcher)
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- Feature: portals may be filtered by level (using the layer switcher)
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