Updated quadkey calculations for new protocol
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@ -1,5 +1,4 @@
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// MAP DATA REQUEST CALCULATORS //////////////////////////////////////
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// Ingress Intel splits up requests for map data (portals, links,
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// fields) into tiles. To get data for the current viewport (i.e. what
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@ -23,9 +22,9 @@ window.calculateR = function(convCenterLat) {
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}
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window.convertLatLngToPoint = function(latlng, magic, R) {
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var x = (magic/2 + latlng.lng * magic / 360)*R;
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var x = (magic + latlng.lng * magic / 180)*R;
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var l = Math.sin(latlng.lat * DEG2RAD);
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var y = (magic/2 + 0.5*Math.log((1+l)/(1-l)) * -(magic / (2*Math.PI)))*R;
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var y = (magic + Math.log((1+l)/(1-l)) * -(magic / (2*Math.PI)))*R;
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return {x: Math.floor(x/magic), y: Math.floor(y/magic)};
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}
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@ -35,13 +34,13 @@ window.convertPointToLatLng = function(x, y, magic, R) {
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// orig function put together from all over the place
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// lat: (2 * Math.atan(Math.exp((((y + 1) * magic / R) - (magic/ 2)) / (-1*(magic / (2 * Math.PI))))) - Math.PI / 2) / (Math.PI / 180),
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// shortened version by your favorite algebra program.
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lat: (360*Math.atan(Math.exp(Math.PI - 2*Math.PI*(y+1)/R)))/Math.PI - 90,
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lng: 360*x/R-180
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lat: (360*Math.atan(Math.exp(Math.PI - Math.PI*(y+1)/R)))/Math.PI - 90,
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lng: 180*x/R-180
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};
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e.ne = {
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//lat: (2 * Math.atan(Math.exp(((y * magic / R) - (magic/ 2)) / (-1*(magic / (2 * Math.PI))))) - Math.PI / 2) / (Math.PI / 180),
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lat: (360*Math.atan(Math.exp(Math.PI - 2*Math.PI*y/R)))/Math.PI - 90,
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lng: 360*(x+1)/R-180
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lat: (360*Math.atan(Math.exp(Math.PI - Math.PI*y/R)))/Math.PI - 90,
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lng: 180*(x+1)/R-180
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};
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return e;
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}
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@ -49,7 +48,8 @@ window.convertPointToLatLng = function(x, y, magic, R) {
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// calculates the quad key for a given point. The point is not(!) in
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// lat/lng format.
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window.pointToQuadKey = function(x, y) {
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var quadkey = [];
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return window.map.getZoom() + "_" + x + "_" + y;
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/*var quadkey = [];
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for(var c = window.map.getZoom(); c > 0; c--) {
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// +-------+ quadrants are probably ordered like this
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// | 0 | 1 |
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@ -62,7 +62,7 @@ window.pointToQuadKey = function(x, y) {
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(y & e) != 0 && (quadrant++, quadrant++); // push down
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quadkey.push(quadrant);
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}
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return quadkey.join("");
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return quadkey.join("");*/
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}
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// given quadkey and bounds, returns the format as required by the
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