misc fixes - some untested

- no GUIDs in chat for players or portal details - so remove player GUID related functions
- remove player guid code from COMM
- update portal_info functions to compare to player name rather than guid
This commit is contained in:
Jon Atkins 2013-11-30 23:19:46 +00:00
parent d647e8786f
commit e935902c49
5 changed files with 15 additions and 100 deletions

View File

@ -338,7 +338,6 @@ window.setMapBaseLayer = function() {
// included as inline script in the original site, the data is static
// and cannot be updated.
window.setupPlayerStat = function() {
PLAYER.guid = playerNameToGuid(PLAYER.nickname);
var level;
var ap = parseInt(PLAYER.ap);
for(level = 0; level < MIN_AP_FOR_LEVEL.length; level++) {
@ -531,7 +530,6 @@ function boot() {
window.setupTaphold();
window.setupStyles();
window.setupDialogs();
window.setupPlayerNameCache();
window.setupMap();
window.setupGeosearch();
window.setupRedeem();

View File

@ -284,11 +284,9 @@ window.chat.writeDataToHash = function(newData, storageHash, isPublicChannel, is
switch(markup[0]) {
case 'SENDER': // user generated messages
nick = markup[1].plain.slice(0, -2); // cut “: ” at end
pguid = markup[1].guid;
break;
case 'PLAYER': // automatically generated messages
pguid = markup[1].guid;
nick = markup[1].plain;
team = markup[1].team === 'RESISTANCE' ? TEAM_RES : TEAM_ENL;
if(ind > 0) msg += nick; // dont repeat nick directly
@ -351,13 +349,9 @@ window.chat.writeDataToHash = function(newData, storageHash, isPublicChannel, is
if ((!isPublicChannel) && (!isSecureMessage)) msg = '<span style="color: #ff6">[public]</span> ' + msg;
// format: timestamp, autogenerated, HTML message, player guid
storageHash.data[json[0]] = [json[1], auto, chat.renderMsg(msg, nick, time, team, msgToPlayer, systemNarrowcast), pguid];
// format: timestamp, autogenerated, HTML message
storageHash.data[json[0]] = [json[1], auto, chat.renderMsg(msg, nick, time, team, msgToPlayer, systemNarrowcast)];
// if we're processing older messages, we could be looking at pre-name change mentions or similar
// so in that case, flag it so we don't overwrite existing name cache entries.
// (it's not perfect - the initial request has the wrong value here)
window.setPlayerName(pguid, nick, isOlderMsgs); // free nick name resolves.
});
}

View File

@ -1,96 +1,18 @@
// PLAYER NAMES //////////////////////////////////////////////////////
// Player names are cached in sessionStorage. There is no GUI
// element from within the total conversion to clean them, but you
// can run sessionStorage.clean() to reset it.
window.setupPlayerNameCache = function() {
// IITC used to store player names in localStorage rather than sessionStorage. lets clear out any cached
// names from session storage
var matchPlayerGuid = new RegExp ('^[0-9a-f]{32}\\.c$');
$.each(Object.keys(localStorage), function(ind,key) {
if ( matchPlayerGuid.test(key) ) {
// copy from localStorage to sessionStorage if not already there
if (!sessionStorage[key]) sessionStorage[key] = localStorage[key];
// then clear from localStorage
localStorage.removeItem(key);
}
});
}
// retrieves player name by GUID. If the name is not yet available, it
// will be added to a global list of GUIDs that need to be resolved.
// The resolve method is not called automatically.
window.getPlayerName = function(guid) {
if(sessionStorage[guid]) return sessionStorage[guid];
// only add to queue if it isnt already
if(playersToResolve.indexOf(guid) === -1 && playersInResolving.indexOf(guid) === -1) {
playersToResolve.push(guid);
}
return '{'+guid.slice(0, 12)+'}';
}
window._playerNameToGuidCache = {};
window.playerNameToGuid = function(playerName) {
var cachedGuid = window._playerNameToGuidCache[playerName];
if (cachedGuid !== undefined) return cachedGuid;
// IITC needs our own player GUID, from a lookup by name. so we retrieve this from localstorage (if available)
if (playerName == PLAYER.nickname) {
cachedGuid = localStorage['PLAYER-'+PLAYER.nickname];
if (cachedGuid !== undefined) return cachedGuid;
}
var guid = null;
$.each(Object.keys(sessionStorage), function(ind,key) {
if(playerName === sessionStorage[key]) {
guid = key;
window._playerNameToGuidCache[playerName] = guid;
return false; //break from $.each
}
});
return guid;
}
window.setPlayerName = function(guid, nick, uncertain) {
// the 'uncertain' flag is set when we're scrolling back through chat. it's possible in this case
// to come across a message from before a name change. these should be ignored if existing cache entries exist
if(uncertain && guid in sessionStorage) return;
if($.trim(('' + nick)).slice(0, 5) === '{"L":' && !window.alertFor37WasShown) {
window.alertFor37WasShown = true;
alert('You have run into bug #37. Please help me solve it!\nCopy and paste this text and post it here:\nhttps://github.com/breunigs/ingress-intel-total-conversion/issues/37\nIf copy & pasting doesnt work, make a screenshot instead.\n\n\n' + window.debug.printStackTrace() + '\n\n\n' + JSON.stringify(nick));
}
sessionStorage[guid] = nick;
// IITC needs our own player ID early on in startup. the only way we can find this is by something else
// doing a guid->name lookup for our own name. as this doesn't always happen - and likely won't happen when needed
// we'll store our own name->guid lookup in localStorage
if (nick == PLAYER.nickname) {
localStorage['PLAYER-'+PLAYER.nickname] = guid;
PLAYER.guid = guid; // set it in PLAYER in case it wasn't already done
}
}
// test to see if a specific player GUID is a special system account (e.g. __JARVIS__, __ADA__) that shouldn't
// be listed as a player
window.isSystemPlayer = function(guid) {
window.isSystemPlayer = function(name) {
switch (guid) {
case '00000000000000000000000000000001.c':
case '00000000000000000000000000000002.c':
switch (name) {
case '__ADA__':
case '__JARVIS__':
return true;
default:
return false;
}
}

View File

@ -28,8 +28,9 @@ window.renderPortalDetails = function(guid) {
var randDetails = details ? getPortalRandDetails(details) : '';
var resoDetails = details ? getResonatorDetails(details) : '';
//TODO? other status details...
var statusDetails = details ? '' : '<div id="portalStatus">Loading details...</div>';
var img = fixPortalImageUrl(details ? details.imageByUrl && details.imageByUrl.imageUrl : data.image);
var title = details ? details.portalV2.descriptiveText.TITLE : data.title;
@ -131,11 +132,9 @@ window.renderPortalDetails = function(guid) {
),
modDetails,
randDetails,
resoDetails,
statusDetails,
'<div class="linkdetails">' + linkDetails.join('') + '</div>'
);

View File

@ -112,7 +112,8 @@ window.getAttackApGain = function(d) {
return true;
resoCount += 1;
var reslevel=parseInt(reso.level);
if(reso.ownerGuid === PLAYER.guid) {
// NOTE: reso.ownerGuid is actually the name - no player GUIDs are visible in the protocol any more
if(reso.ownerGuid === PLAYER.nickname) {
if(maxResonators[reslevel] > 0) {
maxResonators[reslevel] -= 1;
}
@ -167,7 +168,8 @@ window.potentialPortalLevel = function(d) {
player_resontators[i] = i > PLAYER.level ? 0 : MAX_RESO_PER_PLAYER[i];
}
$.each(resonators_on_portal, function(ind, reso) {
if(reso !== null && reso.ownerGuid === window.PLAYER.guid) {
// NOTE: reso.ownerGuid is actually the player name - GUIDs are not in the protocol any more
if(reso !== null && reso.ownerGuid === window.PLAYER.nickname) {
player_resontators[reso.level]--;
}
resonator_levels.push(reso === null ? 0 : reso.level);