the recent increase of TILES_PER_REQUEST means more error: TIMEOUT responses for tiles. they are, again, 'normal'
so reduce the retry delay on these close to the delay used after successful requests.
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@ -47,8 +47,8 @@ window.MapDataRequest = function() {
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// delay before processing the queue after failed requests
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this.BAD_REQUEST_RUN_QUEUE_DELAY = 10; // longer delay before doing anything after errors (other than TIMEOUT)
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// delay before processing the queue after error==TIMEOUT requests. this is a less severe error than other errors
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this.TIMEOUT_REQUEST_RUN_QUEUE_DELAY = 0.5;
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// delay before processing the queue after error==TIMEOUT requests. this is 'expected', so minimal extra delay over the regular RUN_QUEUE_DELAY
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this.TIMEOUT_REQUEST_RUN_QUEUE_DELAY = 0.1;
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// render queue
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