the recent increase of TILES_PER_REQUEST means more error: TIMEOUT responses for tiles. they are, again, 'normal'

so reduce the retry delay on these close to the delay used after successful requests.
This commit is contained in:
Jon Atkins 2014-10-24 01:46:18 +01:00
parent caff9340d3
commit f5c5b08a4d

View File

@ -47,8 +47,8 @@ window.MapDataRequest = function() {
// delay before processing the queue after failed requests
this.BAD_REQUEST_RUN_QUEUE_DELAY = 10; // longer delay before doing anything after errors (other than TIMEOUT)
// delay before processing the queue after error==TIMEOUT requests. this is a less severe error than other errors
this.TIMEOUT_REQUEST_RUN_QUEUE_DELAY = 0.5;
// delay before processing the queue after error==TIMEOUT requests. this is 'expected', so minimal extra delay over the regular RUN_QUEUE_DELAY
this.TIMEOUT_REQUEST_RUN_QUEUE_DELAY = 0.1;
// render queue