remove debug console.log
add comments about possible future improvements
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		@@ -77,6 +77,10 @@ window.plugin.guessPlayerLevels.extractPortalData = function(data) {
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  //(over 1 L8/7 res, over 2 L6/5 res, etc). if we detect this case, ignore all resonators owned
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  //by that player on the portal
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// TODO? go further, and just ignore all resonators owned by the portal owner?
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// or; have a 'guessed' level and a 'certain' level. 'certain' comes from res from non-owner, and COMM deploy
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// while 'guessed' comes from resonators of the portal owner
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  var perPlayerResMaxLevel = {};
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  var perPlayerResMaxLevelCount = {};
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@@ -95,8 +99,6 @@ window.plugin.guessPlayerLevels.extractPortalData = function(data) {
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      var p = 'level-'+guid;
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      if(!window.localStorage[p] || window.localStorage[p] < level)
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        window.localStorage[p] = level;
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    } else {
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      console.log('player guid '+guid+' has '+perPlayerResMaxLevelCount[guid]+' level '+level+' res on one portal - ignoring (ada refactor/jarvis virus)');
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    }
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  });
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}
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