10 Commits

Author SHA1 Message Date
Jon Atkins
40b653ae08 more tweaks, and some logging, to the enter/exit of idle mode 2013-09-17 02:25:17 +01:00
Jon Atkins
7165acd30e add a function to query if a player guid is for a system special account (e.g. __ADA__ or __JARVIS__, possibly others in future too - NIAOPS?) 2013-09-16 21:33:17 +01:00
Jon Atkins
9b3caa8eb9 add function to start 'idle' mode - for use in the mobile app (rather than it forcing the idle timer)
the existing idle resume function can be used on returning to iitc

also, fix the long-standing bug on mobile where the map disappears after repeated touch panning/zooming. seems leaflet gets confused about zoom levels and ends up with a non-ingeger. when this is found, force it back to an ingeger zoom level when this happens
2013-09-16 00:01:25 +01:00
Jon Atkins
39faef2c4c critical bugfix
- don't assume jquery is available when initially processing JS - setupIdle function added
- don't detect portals from a 'turret' entry - use 'portalV2' as the stock site does
- don't try to display the field MU counts when not in the data
2013-08-27 21:29:54 +01:00
Jon Atkins
b0de73e0ec update idle handling - prevents the status getting stuck showing 'idle' after hiding+showing the window 2013-06-15 21:10:37 +01:00
Jon Atkins
0b1957464b idle handling - treat the window being hidden as idle, even if the idle time wasn't reached 2013-06-15 19:29:16 +01:00
Jon Atkins
a988552e6e improved idle handling
- times are now in seconds rather than minutes, like all other IITC time settings
- ignore mousemove events for no/small movements - more likely to go idle when it should
2013-06-15 19:12:53 +01:00
Stefan Breunig
f92c963a54 finish chat feature; hide low level portal on zoom out; introduce render limit 2013-02-04 02:52:24 +01:00
Stefan Breunig
b7f1270ff6 make faction chat display almost work 2013-02-03 13:19:56 +01:00
Stefan Breunig
a07ee0cc3d so others may contribute 2013-02-01 13:11:14 +01:00