* Show table by default, offer plaintext option for reward copy-pasting
* Use recommendations from https://plus.google.com/115907431535033114848/posts/PVV9j4fTR2m for item plaintext listing
* Break passcode redemption responses and errors into window.REDEEM_* variables
* If an item isn't known, don't simply let it slip into the Aurbis. Log it separately.
* Don't show AP or XM if the passcode didn't give any.
- removed 'donate'
- made case consistant - upper case 1st letter
- shortened excessively long links (IAPS) - but added title text on links with more detailed descriptions
inspired by #135
Change:
Extract portal handle process from "handleDataResponse" to "handlePortalData"
Add "action" property to object returned by $.ajax() to identity type of request
Delay low level portal render until no active request of map data.
If you want to use your smartphone for navigation, you can now just scan
the qr-code and (if your scanner-app supports it) directly input the
locations to your navigation-app.
Additionally a link to the location in gapps and OSM will be displayed.
For now only alert windows are converted automatically. You can alert custom
HTML code like so: alert('<strong>herp a derp</strong>', true);
Main can use this feature immediately, all plugins that are advertized to be
stable may only use this once 0.7 is released.
Change:
Add "RESONATOR_DISPLAY_ZOOM_LEVEL" to control minimum zoom level resonator will display
Add layerGroup "resonatorsLayers" to draw resonators on it.
Add "window.resonators" to store references to resonators on map
Resonator will have guid of portal with ".11" or ".12" replaced with ".r0"~".r7"
Add function "window.renderResontor" to draw resonators (use sorgo's code [sorgo](https://github.com/sorgo))
"window.renderPortal" will call "window.renderResontor" before add portal to portalsLayers
Change "window.removeByGuid" to handle resonators
Change "window.cleanUp" to handle resonators cleanup