Jon Atkins
01fe9bf51c
only add link entities to the layer if they're long enough to be visible
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an improvement on 4838de6788ad27bbf6357e1ac9099744483a9e01 to prevent excessive links being drawn when lots of portals are loaded
2013-09-14 07:31:13 +01:00
Jon Atkins
4838de6788
create missing link data from portal link info - so short links not sent are shown in the map
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note: need to add code to hide short links from the map - and update the shown/hidden links after a zoom
(similar to the portal cluster showing/hiding portals after a zoom)
2013-09-13 23:14:19 +01:00
Jon Atkins
f646f481fc
use 'overlayadd/remove' instead of 'layeradd/remove' events. in theory should be more efficient as layeradd/remove gets called for every single portal/link/field/etc on the map
2013-09-13 23:12:49 +01:00
Xelio
7ce064399a
Status persistence of Layer Chooser: Change to save status on 'overlayadd' and 'overlayremove' events. Instead of checking .overlay everytime a layer is added or removed.
2013-09-13 21:50:29 +08:00
Jon Atkins
af0bf6e6df
also use munged RPC name in URL - as that's what the stock javescript does (as far as I can tell - it's stopped returning this munged version for now)
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for #552
2013-09-13 03:34:52 +01:00
Jon Atkins
e9d173402b
update munge sets for new one seen in the wild
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also attempt to munge method names. this has not been tested though, as only my cron job has seen the new munge sets, not the browser
for #552
2013-09-13 00:12:54 +01:00
Philipp Schaefer
cc78717786
let farm_level_select work on mobile (fix for #548 )
2013-09-12 14:36:24 +02:00
Jon Atkins
63467df342
add selected portal marker colour *after* running the portal highlighter
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for #547
2013-09-12 06:57:50 +01:00
Jon Atkins
74cc365e9a
faction layers - add/remove fields and links before portals - this way portals tend to remain above links/fields when things are toggled
2013-09-12 04:56:31 +01:00
Jon Atkins
f68153e1f5
add faction layer choosers
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fix #536
2013-09-12 04:04:49 +01:00
Jon Atkins
ac6a235564
first stage of having faction-specific layers - portals, links and fields are now a layer group consisting of three faction-specific leaflet LayerGroups
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also, move load.js from directly embedded in boot.js into an external file
2013-09-12 03:07:25 +01:00
Jon Atkins
9579ca8377
remove broken debug code - this didn't do anything useful after the render rewrite
2013-09-12 03:06:16 +01:00
Jon Atkins
9ee9380a2c
Merge pull request #480 from fkloft/signout
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Always show "sign out" link in IITCm.
2013-09-09 23:43:44 -07:00
Jon Atkins
543e586723
make (portals/lihnks/fields)Layers private to IITC core again - they're not for plugins
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now only some portals are drawn to the map it's OK to bring them all to front at the end of the render
use larger squares for portal clustering on mobile - as the portal markers are larger
2013-09-08 20:43:23 +01:00
Jon Atkins
b83cf459c8
more tweaks to the request code
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- delay briefly before retrying a timeout, and a bit longer before other errors
- also delay briefly before running the queue after a request, to give a chance of more than one request's requeued entries being handled atr once
- add a min tiles per request, to avoid sending multiple requests when only a few queued items remain
these are attempts to be nicer to the niantic servers, particularly in error cases, with some based on my best guess of the stock site behaviour, and others based on what seems reasonable to me
2013-09-06 22:32:57 +01:00
Jon Atkins
cb8547a0b9
refresh tweaks, reduced logging
2013-09-06 00:20:45 +01:00
Jon Atkins
7659cf4b84
slight improvement around the antimeridian - wrap the map centre so it's always between +-180 degrees
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also limit north/south to 85 degrees, to avoid leaving the active map area
2013-09-05 23:12:18 +01:00
Jon Atkins
2f96b9d07c
update lat/lng clamping, to take account of the map projection not going beyond 85 degrees north/south
2013-09-05 22:40:23 +01:00
Jon Atkins
7d3ca0972b
better selected portal handling
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- ensure the selected portal isn't deleted when it isn't in the map data (e.g. due to zoom level)
- always show the selected portal on the map, even if the high density clustering code would have removed it
- deselect the selected portal, and clear the details bar, in the rare instance of the portal being deleted server-side (i.e. in the deletedEntities list)
2013-09-05 22:14:52 +01:00
Jon Atkins
ac9d9cfaf0
trap exceptions when running hooks, log the error, and continue
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should reduce issues caused when plugins are broken
2013-09-05 03:42:36 +01:00
Xelio
045db7fe90
Fix comment.
2013-09-05 02:32:59 +08:00
Xelio
8f1442e1dd
Refactor code of select/unselect portal. Add hook 'portalSelected' with guid of selected and unselected portal.
2013-09-05 01:59:30 +08:00
Jon Atkins
a77cf50e42
more improvements to the data requesting
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- fix idle resume, so it only occurs if the existing timer has been cancelled
- re-instate the cache, and updates for interface changes
- add a short delay between the initialisation of map data retreival, and actually starting network requests
2013-09-04 04:34:11 +01:00
Jon Atkins
4ccfbdfa45
re-tune the cache code so it's much more short-term storage
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the original reason for longer term storage were the frequent error==TIMEOUT from map tiles. since these are now retried, as the stock site does, the remaining use for the cache is more short term, while panning around an area
2013-09-04 04:32:04 +01:00
Jon Atkins
76509f6b1f
allow the in-ram cache to be optional, and disable it for now
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the new tile retry code makes this cache much less useful now, so it ends up sucking up ram more than being useful
2013-09-04 00:56:29 +01:00
Jon Atkins
d14832d5c7
after map move, check to see if a refresh is actually required, or if the previous timeout can be restored
2013-09-03 21:38:19 +01:00
Jon Atkins
2f40571ee1
make chat code remember and restore the last chat tab used on reload
2013-09-03 19:40:49 +01:00
Jon Atkins
6e808e12a9
remove dead code
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- guid to type - unused, and not a good way of doing the test
- resonator settings - it's now a separate plugin
2013-09-03 16:56:30 +01:00
Jon Atkins
98265766ec
limit portals drawn to the map in dense areas, to avoid slowing down leaflet too much
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unfortunately, this wasn't as much of a speed boost as i'd hoped. just downloading/processing the data for 20,000+ portals from the server, even if only 2000 are displayed, still takes a LONG time
for #526
2013-09-03 16:24:21 +01:00
Jon Atkins
c0015b16cc
add a missing munge for ascendingTimestampOrder
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(we don't currently use it so it was missed)
2013-09-03 16:23:22 +01:00
Jon Atkins
d976a8c033
on the portalAdded event, include a previousDetails parameter when we're changing an existing portals data
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for #504
2013-09-03 04:52:10 +01:00
Jon Atkins
687162337c
rename the 'default ingress map' to include 'Google' prefix, to make it clear it's a google map. should help troubleshooting relating to map layers, making it clear which are/aren't google ones
2013-09-03 01:56:03 +01:00
Jon Atkins
30ecb93b19
tile data cache - reduce size on mobile (due to limited RAM), and increase on desktop
2013-09-02 21:20:44 +01:00
Jon Atkins
a8516d92ff
increase timers for loading map data - should be less aggresasive now.
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still not 100% happy, but it's better...
2013-09-02 03:50:22 +01:00
Jon Atkins
2565478c1f
add linkedFields data to portal.options.details.portalV2 - it's expected in a few places
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(it shouldn't really be stored there - as other than this the data here mirrors precisely that returned from the server)
fix #519
2013-09-02 02:08:39 +01:00
Jon Atkins
7792c80274
increae the initial map data request delay - gives more chance for munge issues to be fixed in the game score update code
2013-08-31 17:44:51 +01:00
Jon Atkins
8448b71fae
hacky workaround for request munging issues - check for issues in the updateGameStatus function
2013-08-31 17:44:16 +01:00
Jon Atkins
043690f99b
attempt to detect the request munge set that's active by searching through the stock site functions
2013-08-31 16:40:28 +01:00
Jon Atkins
5b6ed4ce50
niantic have 'encrypted/obsfucated/munged' the parameters passed TO requests to the server - and changed the request URL from /rpc/dashboard.method to /r/dashboard.method
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for #518
2013-08-31 04:34:37 +01:00
Jon Atkins
e1891f84df
reduce the retry count on a non-"error:TIMEOUT" failed request
2013-08-31 01:43:14 +01:00
Jon Atkins
4a9fa8baea
attempt to re-create missing links from the portal data
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may not work, as this code was work-in-progress when niantic broke the json protocol
2013-08-31 01:42:31 +01:00
Jon Atkins
b8514ef3d0
tweak debug layer colours
2013-08-31 01:41:54 +01:00
Jon Atkins
ccf83e3360
remove 'report portal' link in portal details. niantic now - pretty much - only take reports via the in-app process
2013-08-30 20:30:13 +01:00
Jon Atkins
ff5134e45e
remove comments describing a removed hook
2013-08-30 17:40:56 +01:00
Jon Atkins
b958d1b519
restore support for a selected portal in the URL
2013-08-30 06:55:08 +01:00
Jon Atkins
13d247019c
re-write map initial position setting. before, if the initial zoom was invalid for the selected layer, things would get stuck in an odd way
2013-08-30 06:54:22 +01:00
Jon Atkins
7b838af6e3
make selecting a portal robust against it not being displayed on the map
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(now entirely possible now portal data is independant of display status)
2013-08-30 06:53:41 +01:00
Jon Atkins
5784be6b6f
remove special queue clearing on map movestart - things work pretty well without it, and it was causing bugs
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may come back and have another look at this later...
2013-08-30 04:11:27 +01:00
Jon Atkins
de3d05fe95
remove entities outside the map request bounds before processing any requests
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prevent the selected portal from being removed
re-select the selected portal - should refresh the side bar when data changes
2013-08-30 00:34:07 +01:00
Jon Atkins
ffd0258a7c
call the requestFinished hook in the new request handling code - for plugins that need it
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also make a request to hook something that doesn't exist a non-fatal error - to reduce plugin breakage for removed hooks
2013-08-29 06:36:48 +01:00