3942 Commits

Author SHA1 Message Date
Jon Atkins
0d88cfd8ba bookmarks: additional protection against multiple bookmark stars being added to the portal details 2015-07-26 08:11:48 +01:00
Jon Atkins
5a5a5a21fb show-linked-portals: prevent multiple instances of the click handler being installed onto the #portaldetails div
fixes multiple bookmark stars, amongst other things
2015-07-26 08:10:55 +01:00
Jon Atkins
757a2a2c0e fix index of portal in new format COMM entries 2015-07-20 23:03:05 +01:00
Jon Atkins
ed0cedfc81 placeholder portals - default style is thinner and dashed outline, to distinguish them from other low level portals
handy when panning around when portals are visible, as placeholders will still exist for links before data loading is complete
2015-07-20 09:34:03 +01:00
fkloft
45d07d026a [uniques] avoid unnecessary resyncs 2015-07-14 19:01:30 +02:00
fkloft
7031a421e1 [uniques] update for recent Niantic change
deploy messages in log don't contain the resonator level any more
2015-07-14 18:54:38 +02:00
Jon Atkins
12f84721fa why bother going through the artifact layers to get the target data - it's already in the portal details!! 2015-07-10 08:14:56 +01:00
Jon Atkins
996ef2a881 Merge branch 'master' of https://github.com/jonatkins/ingress-intel-total-conversion 2015-07-10 07:52:54 +01:00
Jon Atkins
c859a144f9 artifact: niantic finally removed the old artifact API - we now have to use the far less useful new one
re-did the display of target/shard on the portal details - better like this I think
2015-07-10 07:51:28 +01:00
fkloft
77e55cba99 [show-linked-portals] fix for recent intel changes 2015-07-09 18:04:37 +02:00
Jon Atkins
aca3799a6a ignore server-side faked links, that Niantic generate from the field data
they're not useful - and it would make more sense to do it client-side if there was a need for it
2015-07-07 22:51:05 +01:00
Jon Atkins
522ed65795 Merge branch 'master' of https://github.com/jonatkins/ingress-intel-total-conversion 2015-07-07 21:48:22 +01:00
Jon Atkins
b3385c7f2c portal weakness: test for the correct value existing - oops
fix #1010
2015-07-07 21:47:43 +01:00
fkloft
c922ade636 Fix for portal search 2015-07-04 16:31:04 +02:00
Jon Atkins
aa0393c518 niantic updated stock intel to show unclaimed from zoom level 15 and closer - makes 'show more portals' redundant 2015-07-02 00:25:55 +01:00
Jon Atkins
282e184f56 fix warning/debug break on details passed to summary decode 2015-07-01 11:59:44 +01:00
Jon Atkins
2886e0be07 doh! forgot syntax to delete object properties 2015-07-01 11:59:17 +01:00
Jon Atkins
570f7a0f9a plugin: cache recently loaded portal details and always render on the map 2015-06-29 19:02:11 +01:00
Jon Atkins
02ac86fc00 remove some long-dead code for portal titles - and fix it so a title:null doesn't break IITC 2015-06-29 17:09:56 +01:00
Jon Atkins
1fb27a75c4 pass loaded portal details via a hook into the portal render code - so placeholder portals get updated (highlighters, etc) as you view them 2015-06-29 02:51:13 +01:00
Jon Atkins
bed576808b portal level number plugin - ignore placeholders without a level set 2015-06-29 02:42:11 +01:00
Jon Atkins
b51052ca0b remove 'show-more-portals' config case - not currently needed, so not messing with zoom level is more stock-like 2015-06-28 21:57:42 +01:00
Jon Atkins
e0e6fd5c48 don't remove portals by level when starting a render pass
- unclaimed are shown when we ask for L1
- helps preserve more data as you zoom out and links create 'placeholder' portals we already have more data for
2015-06-28 21:56:42 +01:00
Jon Atkins
8f1759d7c3 allow portal highlighters for placeholder portals - several (e.g. uniques) work just fine
fix several other highlighters to check for required data on portals
2015-06-28 21:49:02 +01:00
Jon Atkins
bf795e7520 fix portal-names plugin to work with placeholder portals 2015-06-28 20:29:13 +01:00
Jon Atkins
00b546cb98 placeholder portals created from link ends
surprisingly few issues, but i'm sure quite a few plugins break badly
2015-06-28 19:14:17 +01:00
Jon Atkins
701f09db58 start of work on placeholder portals from link data
not yet working...
2015-06-27 05:44:54 +01:00
Jon Atkins
ae4817eb2b bump dev version number after new release 2015-06-27 03:50:29 +01:00
Jon Atkins
e594a98697 update website for new release 2015-06-27 01:43:18 +01:00
Jon Atkins
6cd18f8e46 bump version for critical fix release 2015-06-27 01:35:48 +01:00
Jon Atkins
f3190731d6 remove the 'hack' that ignored portals below the selected level limit - not needed now Niantic have fixed the mission portal issue
increase the number of items rendered in the render queue batches - should make IITC render a bit faster, especially now that the portals have gone and instead there's a fair amount of duplicate data from links/fields across multiple data tiles
2015-06-27 01:29:06 +01:00
Jon Atkins
5da190862e niantic brought back the 'no portals, link length limits' for zooms up to 15 again....
also, better warning when failing to extract tile parameters from stock - as if this fails it's probably because the values have changed and IITC will break
2015-06-26 23:11:19 +01:00
Jon Atkins
6718e0d777 revert the hacky 'level 9999' thing - it hid that Niantic reverted the changes
remove the link distance thing - no longer needed
2015-06-26 02:24:56 +01:00
Jon Atkins
40b92235ea remove portals from the map sooner when the server wouldn't return them
bit hacky... but will do for now until I think of a good way of handling things with the recent changes
2015-06-26 02:15:09 +01:00
Jon Atkins
9c487a3001 and yet another update to the fallback defaults....
maybe Niantic should have load-tested the best values in dev before releasing into production, rather than repeatedly changing it so many times?
or at least made it completely controlled by server-side code, so no client updates needed for every experimental change...
2015-06-26 02:13:53 +01:00
Jon Atkins
bb29578c78 more updates chasing reprated Niantic updates
debug function to dump out the details of each zoom level tile parameters
change tile params 'noPortals' to 'hasPortals'
2015-06-25 23:05:04 +01:00
Jon Atkins
38870aba63 more niantic tweaks to tile params, so defaults updated
also fix status bar bug introduced in previous commit
2015-06-25 22:22:49 +01:00
Jon Atkins
9ba440f70d move the minLinkLength stuff into map_data_calc_tools.js - makes more sense there, and ready to be used elsewhere if needed 2015-06-25 21:46:28 +01:00
Jon Atkins
58a512823f quick-n-dirty display of min link length instead of portal level for zoom levels <= 14
fix detection of tiles per edge params - array was shorter than before
2015-06-25 20:31:00 +01:00
Jon Atkins
42d5eb4e2f fix for fallback tile sizes - auto-detection broke
will get things working for now...
2015-06-25 20:05:53 +01:00
fkloft
3396cc7a27 Set title in genFourColumnTable 2015-06-23 20:05:35 +02:00
fkloft
a7387e3f4b Support for ULTRA_LINK_AMPs 2015-06-23 20:05:35 +02:00
Jon Atkins
bd13278ec0 add comments concerning artifact changes - will double check once the flaky niantic update sorts itself out 2015-06-13 10:20:16 +01:00
Jon Atkins
34d13f6559 tweaks for latest niantic update
iitc detects the correct map params anyway, but warns when fallback values are different
also, new data in portal entities - unknown12 (only seen 'null') and index 13 (portal timestamp)
the timestamp is also in the portal details, so this will be handy
2015-06-11 22:35:57 +01:00
fkloft
4146d46e5b [missions] Bugfix: plugin would break and show weird dialogs if the mission markers aren't enabled 2015-06-04 01:00:49 +02:00
fkloft
96a8a94d48 [missions] allow to load missions from portals other than the selected one (doesn't need to be loaded) 2015-06-04 01:00:49 +02:00
fkloft
5746989095 [missions] use console.error instead of console.log 2015-06-04 01:00:49 +02:00
Jon Atkins
44162172a9 artifact details are now returned in the selected portal details - parse them
[not yet used anywhere though...]
2015-05-29 05:35:08 +01:00
Jon Atkins
495a635007 bump version after new release 2015-05-27 16:20:51 +01:00
Jon Atkins
55346743a2 update website for new release 2015-05-27 16:19:23 +01:00