3abca8720c
minor tweak to bucket allocation for data tiles. may help reduce response sizes and load on niantic servers
2013-06-10 04:44:57 +01:00
cb64b4dbfc
replace generated link data with no creator with the more complete data when available. often occurs when zooming in on a region.
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also, some comments to clarify things
2013-06-06 23:19:14 +01:00
3b46f5d54e
log when response map tiles have individual tile errors
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for debugging #320
2013-06-05 03:37:41 +01:00
50b3e0be38
remove some debugging console.log calls left in by mistake
2013-05-27 03:21:35 +01:00
9dc0ac4234
add a limit on the number of map tile data requests merged into a single bucket - the server seems to have some limits on this
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yes - it will cause more requests in this case, but that's nicer than just completely failing
fix #320
2013-05-27 02:16:52 +01:00
140c5c2cb9
re-do request bucket handling - instead of grouping up to four requests together, so large window sizes make more requests, group requests into max 4 blocks
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I think this is closer to the stock intel site behaviour, and should vastly reduce requests, especially at high resolutions
2013-05-22 17:35:59 +01:00
b5381603b8
Bug fix: Resonators didn't redraw sometimes after level of portal hide and reshow
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And some code simplification.
2013-05-18 17:27:46 +08:00
07bf9b1299
Bug fix: Double removal of portalAccessIndicator cause exception when layer is hidden
2013-05-18 14:53:38 +08:00
7b44784c02
fix comment
2013-05-18 01:06:01 +01:00
ca76e7ed60
add the concept of portal detail level zoom, separate from map level zoom
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this allows us to override the zoom used to retrieve server data, giving options to either retrieve lower zoom levels to reduce the number of requests, or higher zoom levels to retrieve lower level portals from the server
2013-05-17 23:45:14 +01:00
3980a19e46
Bug fix in portal render limit handler and add function to clean up left over portals which should be removed after minimum display portal level rise.
2013-05-14 00:26:26 +08:00
e4ad933bb2
clamp bounds used for map data requests. no point in trying to request data outside +-90, +-180 coordinates, as it's pointless, and the server returns an error code anyway
2013-05-13 01:11:28 +01:00
55be1dd2af
Merge master
2013-05-01 12:53:59 -05:00
79af80d0c3
More updates to url links to be compatible with stock intel map
2013-04-30 22:33:07 -07:00
15d52b1897
Merge branch 'master' into highlighter
2013-04-24 14:20:45 -05:00
f7f8e1ca94
Rewritten tile request calculation
2013-04-24 12:58:31 +03:00
f43e7f1ba7
Merge branch 'master' into highlighter
2013-04-24 00:56:13 -05:00
0010626c91
Recreate links omitted from Niantic data
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See #192
2013-04-24 06:17:36 +03:00
59094e48bc
looks like ingress.com/intel is in the process of changing the protocol. passing in zoom level rather than minLevelOfDetail parameters when requesting entities
2013-04-23 21:45:01 +01:00
8fb3d0ed0f
Merge branch 'master' into highlighter
2013-04-21 14:23:27 -05:00
86a7996db5
Change portal image urls to https if necessary in the portal object
2013-04-17 22:53:14 -07:00
3cd664c25c
Merge branch 'master' into highlighter
2013-04-16 23:07:03 -05:00
4529f6c3ec
Add portalGuid to beforePortalReRender hook data
2013-04-13 21:08:11 -07:00
d646f2df6b
Portal Highlighter - Initial Check in
2013-04-04 23:08:59 -05:00
b6bf5669a5
portal may become unselected
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This simplifies the logic a bit, hopefully making it easier to debug the
issue See #404 . It seems to be related to when the portal changed because
I could trigger it easily on zooming in/out when there was a cache bug
that gave me an R portal in one zoom level and an E one in the other.
2013-03-07 11:30:58 +01:00
d591b714a3
Bug fix: handleDataResponse in map_data
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It throw error when val.deletedGameEntityGuids or val.gameEntities is null
2013-03-06 13:35:18 +08:00
dbda13112e
Bug fix in "isSameResonator"
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It was throwing error when only one of the resonator is null.
2013-03-05 23:10:49 +08:00
eb3ec79852
Add hook: requestFinished
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Called after each request finished. Argument is {success: boolean} indicated the request success or fail.
2013-03-05 03:17:46 +08:00
01f7b7099d
Use LineUtil.simplify, rearange some code
2013-03-03 19:17:17 -08:00
898f0c37ce
One more nit
2013-03-03 01:21:50 -08:00
e3b9a2b1ec
Fix up nits
2013-03-03 01:08:46 -08:00
9889e0988f
Fix to use identity operators
2013-03-02 22:27:45 -08:00
7c019e1eb8
Fix tabs and add comment about crazy equation
2013-03-02 21:51:12 -08:00
d4903c6ce7
Code breaking bug fix
2013-03-02 21:38:13 -08:00
5513ea13eb
Resolve conflict and sync
2013-03-02 21:31:12 -08:00
0ba8631b82
MU counts for fields with limiting for small fields
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Only at higher zoom levels will counts for small fields show.
2013-03-02 21:25:03 -08:00
420ec8de16
Save Game info with links and fields
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Useful for plugins/extending
2013-03-02 10:23:38 -06:00
1e21bbb94d
Add thousands separator and bug fix
2013-03-02 06:29:35 -08:00
75dea672f3
Inital stab at mu counts for fields
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Still needs work on when not to display, maybe based on field area and
zoom level?
2013-03-02 05:56:29 -08:00
4113991201
Code restructure 3
2013-03-01 15:31:15 +08:00
a679710198
Code restructure 2
2013-03-01 15:00:49 +08:00
c9d7300a05
Code Restructure
2013-03-01 14:40:30 +08:00
c75caa91dd
Fix flicker portal in portal render limit handler
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Change:
Extract portal handle process from "handleDataResponse" to "handlePortalData"
Add "action" property to object returned by $.ajax() to identity type of request
Delay low level portal render until no active request of map data.
2013-02-28 15:10:13 +08:00
f4f3e7791f
Code restructure of portal render limit handler
2013-02-27 01:14:18 +08:00
82792cf4be
Bug Fix: minLevel of Portal Render Limit handler now persistent in same batch of request.
2013-02-26 21:56:30 +08:00
17a81c09d9
New Feature: Remove lower level portal when portal render limit reached
2013-02-26 18:44:16 +08:00
f213a481e8
avoid rendering small fields and links for improved perf. This change is experimental, so please report any rendering issues that could be related to this.
2013-02-24 10:54:08 +01:00
f8215107fc
Portal size tweak
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Slight change so that level 1 and level 2 portals aren't the same size
anymore. Also, make exception for unclaimed portals so they aren't a
tiny dot.
2013-02-23 16:20:55 -06:00
0ada93ea75
merge parts of #236 (by ShawnTuatara)
2013-02-23 14:02:19 +01:00
a922bd36bf
Adding hook portalDataLoaded
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- portalDataLoaded is called during the
code/map_data.js#handleDataResponse to allow plugins to manipulate the
portals prior to rendering.
2013-02-19 22:35:32 -08:00