Core changes
* window_management.js => panes.js (clarity, distinction from dialogs)
* Make portal preview use dialogs instead of the large preview "window"
* Use `open' callback instead of `create' callback for all dialogs
* Replace collapse/close buttons with themed buttons inspired by the AP Gain plugin
* Dialogs can now gain and lose focus, with changing title bar
* Tweak the Poslinks window to use dialogs
* Add collapseCallback, expandCallback, collapseExpandCallback, focusCallback, and blurCallback
* Fix http <img> in About dialog that caused Chrome to complain
Plugin changes
* guess-player-level 0.4.1: Use dialogs with titles, typo fix
* portal-counts 0.0.8: Use dialogs with titles, typo fix
* portals-list 0.0.12: Don't hijack every single dialog onscreen, add titles, typo fix
* scoreboard 0.1.8: Use dialogs with titles
* Show table by default, offer plaintext option for reward copy-pasting
* Use recommendations from https://plus.google.com/115907431535033114848/posts/PVV9j4fTR2m for item plaintext listing
* Break passcode redemption responses and errors into window.REDEEM_* variables
* If an item isn't known, don't simply let it slip into the Aurbis. Log it separately.
* Don't show AP or XM if the passcode didn't give any.
- removed 'donate'
- made case consistant - upper case 1st letter
- shortened excessively long links (IAPS) - but added title text on links with more detailed descriptions
inspired by #135
Change:
Extract portal handle process from "handleDataResponse" to "handlePortalData"
Add "action" property to object returned by $.ajax() to identity type of request
Delay low level portal render until no active request of map data.
If you want to use your smartphone for navigation, you can now just scan
the qr-code and (if your scanner-app supports it) directly input the
locations to your navigation-app.
Additionally a link to the location in gapps and OSM will be displayed.