3830 Commits

Author SHA1 Message Date
Jon Atkins
2e906b41f0 as well as 9000 and 36000, allow the interbediate 18000 when detecting map tile params
this value was live for a short period of time, and they may revert back to it
2015-04-03 22:35:05 +01:00
Jon Atkins
b4f9c3e2fe add some initialisation for deciding if to use detected tile params or those embedded in the code
console warnings when it fails to detect values from stock, or the internal defaults don't match
disable show-more-portals plugin if it would result in more requests - damn niantic!
2015-04-03 21:20:36 +01:00
Jon Atkins
e2cd19a9c3 commit missing MIN_ZOOM 2015-04-03 21:13:49 +01:00
Jon Atkins
3e7724afe6 first pass at changing map tile params for latest site update 2015-04-03 20:50:10 +01:00
Jon Atkins
5845c37daf change tile loading delays to zero. stock intel doesn't wait, and the current tile params for further out zooms need a large number of requests, making any delays here add up quickly 2015-03-28 18:32:40 +00:00
Jon Atkins
96190be481 extract TILES_PER_EDGE and ZOOM_TO_LEVEL from stock intel
Niantic have been tweaking the values after server overload during Shonin - I expect them to change again...
2015-03-28 18:27:06 +00:00
Jon Atkins
a169176bad map params adjusted due to server overload of shonin anomaly 2015-03-28 16:27:48 +00:00
Jon Atkins
e7a136ec04 bump version after release 2015-03-20 23:33:11 +00:00
Jon Atkins
7e7622584d website: update for 0.22.1 release 2015-03-20 21:33:15 +00:00
Jon Atkins
5e8ddb2344 move portal entity array decoding into one place, and share the code for the common array elements
TODO: move link and field entities into here too
2015-03-20 20:54:44 +00:00
Jon Atkins
5298c98fdd minor api change for chat callbacks, and plugins fixed to use the new changes
(which broke after today's niantic site update anyway)
2015-03-20 20:53:45 +00:00
fkloft
d98546a173 fix chat after intel change 2015-03-20 21:30:52 +01:00
Jon Atkins
c5b068eda1 ignore portals returned in the map data that are below the portal level requested
this shouldn't be needed - the stock intel map completely ignores these so they shouldn't be returned - but since niantic added mission portals to the map they bypass all portal level filtering code, for some reason
2015-03-12 21:33:22 +00:00
Jon Atkins
522ef34f77 earth radius: change leaflet and leaflet-draw to use the radius value used by the s2 geometry library
this library is used in the ingress backend, so distance calculation, etc are far closer if we use the value from that
2015-03-12 20:47:05 +00:00
Jon Atkins
1dae89b4bc mission plugin: initial basic highlighter
debug highlighter: remove unknown_10/11 highlighters - not needed any more
2015-03-12 20:26:53 +00:00
Jon Atkins
2f67616c5d unknown_10/11 flags - renamed to the mission status they represent 2015-03-12 20:26:15 +00:00
Jon Atkins
d96ee8de50 distance-to-portal: fix case where current location is not set 2015-03-09 00:04:55 +00:00
Jon Atkins
7157eceae3 distance-to-portal plugin: integrate with portals list 2015-03-09 00:02:29 +00:00
Jon Atkins
052d208783 increase latlng to guid cache size 2015-03-07 16:55:01 +00:00
Jon Atkins
dd9f053ed3 Merge pull request #952 from eidyia/pr-guidCacheHWMbug
Eliminate CPU churning on cache highwater check
2015-03-07 16:38:54 +00:00
eidyia
fe19227839 Eliminate CPU churning on cache highwater check
On older machines loading high portal dense areas this check is
using 70-90% of CPU in Object.keys(cache).length, leading to
resource starvation, and refresh times up to 10 times longer.

The LRU cache high-water mark is checked every time we receive portal
state from the intel servers to see if we need to do GC. In
my case this peaks out  500-1000 portal adds per second on
an aging laptop with the existing code with chrome-unstable,
and minimal IITC plugins.  GC itself (ignoring v8 GC) was only
taking 15ms, amortized to about 15usec a portal.

Unforutnately the Object.keys(cache).length check was taking
2-3ms each portal add, and 70-90% of the main thread was spent
there, grinding older machines to a halt.

I've just added a counter to track adds to the cache, and am
updating it with the real cache size on GC (the two checks
are almost always identical in higher density areas, and
won't lead to performance issues if cache adds are over-
estimated).

Effects:
 - pushPortalGuidPositionCache goes from using the majority
   of CPU when loading dense areas to almost nothing.

 - Older machines can actually view western europe without
   grinding the browser to a halt.

 - the cache itself is now hitting GC_LIMIT in less than
   100ms on my old laptop.  (I think increasing GC_LIMIT
   to 80,000 and GC_KEEP to 40,000 is going to put less
   load on the Javascript engine GC, and have the cache
   be useful still, but I left that out of the PR as it's
   slightly more subjective)

 - v8's GC is being slammed slightly less often than normal
   (it's still thrashing, but this isn't the main culprit)

The patch has been tested by about half a dozen people
using different blends of IITC plugins on both Chrome,
Firefox and across different OSs and with very different
hardware. Reports ranged from minor to (more often) huge
improvements in load speed and responsiveness in high
density areas.
2015-03-08 03:01:54 +11:00
Jon Atkins
b6c89c9575 tooltip tweaks - slightly cleaner this way, i think 2015-03-05 18:56:23 +00:00
Jon Atkins
54a6861aef code to easily disable botguard, if desired
not recommended for general use, but can be good for occasional troubleshooting
2015-03-05 18:55:28 +00:00
Jon Atkins
cabe7692fe tweaks to shonin shards 2015-03-05 18:54:53 +00:00
Jon Atkins
4336c2b29c Merge branch 'master' of https://github.com/jonatkins/ingress-intel-total-conversion 2015-03-05 18:49:14 +00:00
fkloft
e9d6436260 Support shonin shards
Fixes #951
2015-03-05 19:38:07 +01:00
Philipp Schaefer
9b530753d3 iitcm: update views on app start 2015-03-04 21:45:52 +01:00
Jon Atkins
55529c938e indentation, and dead code removal 2015-03-04 01:03:55 +00:00
Jon Atkins
22ef6a62a1 indentation fix 2015-03-04 01:03:30 +00:00
Jon Atkins
3b96ed49ea radius scaling less extreme - reduced scale increase on mobile, reduced scale decrease when zoomed out 2015-03-03 21:05:42 +00:00
Jon Atkins
ece5dac26f portal markers: tweaks to the sizes used for different levels 2015-03-03 20:49:49 +00:00
Jon Atkins
58b9d1c7d3 hide ownership plugin: use core IITC function to get style, rather than hard-coding the parameters 2015-03-03 20:24:40 +00:00
Jon Atkins
6148ec4258 should have been local variables - no point in polluting the global namespace 2015-02-28 19:43:02 +00:00
Jon Atkins
5756db7623 oops - change new plugin @id firld 2015-02-28 05:15:16 +00:00
Jon Atkins
ef7640de6a debug highlighter plugin: a place for experimental/temporary highlighters
currently, highlighters for the unknown_10/11 flags recently added to the portal data
2015-02-28 04:47:03 +00:00
Jon Atkins
b42b19b983 player tracker: guess player levels integration: remove special case for L8, as in the earlier commit for guess player levels - this plugin does it's own formatting 2015-02-27 02:03:43 +00:00
Jon Atkins
b42fbe8574 guess-player-levels - remove special case for level 8 - since the new levels, 8 is the min guessed level, not the final level limit
of course, given all activity is based on L8 and lower gear, it'll never guess any higher...
2015-02-27 01:14:26 +00:00
Jon Atkins
92bbf1ec15 bump version numbers after release 2015-02-27 01:14:11 +00:00
Jon Atkins
caccfdf642 website: announcement post of new release 2015-02-27 00:50:36 +00:00
Jon Atkins
1afc04b45c player tracher search - ignore leading @ character, to give reasonable behaviour when used like the old search system 2015-02-27 00:26:50 +00:00
Jon Atkins
2b932d4c69 bump version to 0.22.0 due to major search overhaul in this release 2015-02-27 00:09:28 +00:00
fkloft
dd007c4015 Increase search result font size on mobile 2015-02-27 00:28:51 +01:00
fkloft
189f57afdd Fix bug with search
invalidateOptionsMenu was called way too often because setLoadingState would fire on every console message
2015-02-27 00:28:51 +01:00
Jon Atkins
7be1575e50 also set 'unknown_11' for map data, as well as portal details 2015-02-26 22:32:31 +00:00
fkloft
fb5c38662f Fix portal details after stock intel change 2015-02-26 22:19:40 +01:00
Jon Atkins
a0e539d6ca jquery: update to the latest version available on google 2015-02-25 13:34:56 +00:00
Jon Atkins
0ce0a22c1b Merge branch 'master' of https://github.com/jonatkins/ingress-intel-total-conversion 2015-02-23 19:18:07 +00:00
Jon Atkins
b0006ae5ad zaprange plugin: has had broken team support for a while - fixed
https://plus.google.com/104096045622750660984/posts/DMT25KG6ZFo
2015-02-23 19:16:46 +00:00
fkloft
93f0b8b572 better tooltip handling
- search: remove tooltip from DOM immediately instead of setting up a new instance (which would have other options)
- sidebar toggle: remove tooltip upon click, tooltip might persist otherwise
- close other tooltips before opening a new one
2015-02-23 13:18:22 +01:00
fkloft
7987a459eb [regions] instead of trying all cells, calculate x/y from distance according to the Hilbert curve
also, refactoring to reduce duplicate code for level 4/6 cells
2015-02-23 13:13:03 +01:00