T. Thiery
05a84c6630
Add removeHook method.
...
- Removes a previously attached hook.
- Must be the SAME function to unregister.
2015-10-10 23:38:05 +02:00
Jon Atkins
2f781dab81
trying alternative startup code - actually checks for PLAYER being set - and just accesses it directly rather than messing around parsing <script> tags.
2015-10-08 16:06:47 +01:00
Michael Dever
6f8fbe60d3
Remove unreachable return statement, fixing #1043
2015-10-05 22:26:47 +01:00
Michael Dever
c91e461a1e
Fix grammer issue in #1012
2015-10-05 22:19:13 +01:00
Jon Atkins
0ec6805c34
website: update for minor release
2015-09-17 17:33:40 +01:00
Jon Atkins
dc701cb233
bump version after release
2015-09-17 16:51:41 +01:00
Jon Atkins
90d22881e7
bump version after release
2015-09-17 16:40:03 +01:00
fkloft
cb21291a20
mapquest now requires an API token, but openstreetmap has fixed its SSL certificate, so use that one again
2015-09-15 19:25:08 +02:00
Jon Atkins
ceac3b8880
website: update for new release
2015-09-12 18:08:06 +01:00
Jon Atkins
9d2f579906
bump version number as earlier versions are broken
2015-09-12 11:00:32 +01:00
Jon Atkins
6fd11aee16
fix detecting version string
2015-09-12 10:54:25 +01:00
fkloft
631d459f56
[missions] fix mission permalinks not working if mission is not in cache
...
fixed issue #1034
2015-08-10 22:18:28 +02:00
stephninja
21a5690277
Removes unwanted characters from passcode
...
Sometimes copying passcodes from https://plus.google.com/communities/108599095839806789745 will contain an invisible character(s) at the end which causes it to be invalid. This patch will remove non printable characters from a passcode before submitting it to Ingress.
I've found the bytes 0xefbbbf sometimes appear which is a BOM character.
2015-08-06 10:57:57 +10:00
Jon Atkins
5c43225642
create placeholder portals from the field vertices
...
they should already be created from links, but it's handy to select anchors of ghost fields, and there's the odd edge case where the links were too short for some edges of a field
2015-07-26 08:12:14 +01:00
Jon Atkins
0d88cfd8ba
bookmarks: additional protection against multiple bookmark stars being added to the portal details
2015-07-26 08:11:48 +01:00
Jon Atkins
5a5a5a21fb
show-linked-portals: prevent multiple instances of the click handler being installed onto the #portaldetails div
...
fixes multiple bookmark stars, amongst other things
2015-07-26 08:10:55 +01:00
Jon Atkins
757a2a2c0e
fix index of portal in new format COMM entries
2015-07-20 23:03:05 +01:00
Jon Atkins
ed0cedfc81
placeholder portals - default style is thinner and dashed outline, to distinguish them from other low level portals
...
handy when panning around when portals are visible, as placeholders will still exist for links before data loading is complete
2015-07-20 09:34:03 +01:00
fkloft
45d07d026a
[uniques] avoid unnecessary resyncs
2015-07-14 19:01:30 +02:00
fkloft
7031a421e1
[uniques] update for recent Niantic change
...
deploy messages in log don't contain the resonator level any more
2015-07-14 18:54:38 +02:00
Jon Atkins
12f84721fa
why bother going through the artifact layers to get the target data - it's already in the portal details!!
2015-07-10 08:14:56 +01:00
Jon Atkins
996ef2a881
Merge branch 'master' of https://github.com/jonatkins/ingress-intel-total-conversion
2015-07-10 07:52:54 +01:00
Jon Atkins
c859a144f9
artifact: niantic finally removed the old artifact API - we now have to use the far less useful new one
...
re-did the display of target/shard on the portal details - better like this I think
2015-07-10 07:51:28 +01:00
fkloft
77e55cba99
[show-linked-portals] fix for recent intel changes
2015-07-09 18:04:37 +02:00
Jon Atkins
aca3799a6a
ignore server-side faked links, that Niantic generate from the field data
...
they're not useful - and it would make more sense to do it client-side if there was a need for it
2015-07-07 22:51:05 +01:00
Jon Atkins
522ed65795
Merge branch 'master' of https://github.com/jonatkins/ingress-intel-total-conversion
2015-07-07 21:48:22 +01:00
Jon Atkins
b3385c7f2c
portal weakness: test for the correct value existing - oops
...
fix #1010
2015-07-07 21:47:43 +01:00
fkloft
c922ade636
Fix for portal search
2015-07-04 16:31:04 +02:00
Jon Atkins
aa0393c518
niantic updated stock intel to show unclaimed from zoom level 15 and closer - makes 'show more portals' redundant
2015-07-02 00:25:55 +01:00
Jon Atkins
282e184f56
fix warning/debug break on details passed to summary decode
2015-07-01 11:59:44 +01:00
Jon Atkins
2886e0be07
doh! forgot syntax to delete object properties
2015-07-01 11:59:17 +01:00
Jon Atkins
570f7a0f9a
plugin: cache recently loaded portal details and always render on the map
2015-06-29 19:02:11 +01:00
Jon Atkins
02ac86fc00
remove some long-dead code for portal titles - and fix it so a title:null doesn't break IITC
2015-06-29 17:09:56 +01:00
Jon Atkins
1fb27a75c4
pass loaded portal details via a hook into the portal render code - so placeholder portals get updated (highlighters, etc) as you view them
2015-06-29 02:51:13 +01:00
Jon Atkins
bed576808b
portal level number plugin - ignore placeholders without a level set
2015-06-29 02:42:11 +01:00
Jon Atkins
b51052ca0b
remove 'show-more-portals' config case - not currently needed, so not messing with zoom level is more stock-like
2015-06-28 21:57:42 +01:00
Jon Atkins
e0e6fd5c48
don't remove portals by level when starting a render pass
...
- unclaimed are shown when we ask for L1
- helps preserve more data as you zoom out and links create 'placeholder' portals we already have more data for
2015-06-28 21:56:42 +01:00
Jon Atkins
8f1759d7c3
allow portal highlighters for placeholder portals - several (e.g. uniques) work just fine
...
fix several other highlighters to check for required data on portals
2015-06-28 21:49:02 +01:00
Jon Atkins
bf795e7520
fix portal-names plugin to work with placeholder portals
2015-06-28 20:29:13 +01:00
Jon Atkins
00b546cb98
placeholder portals created from link ends
...
surprisingly few issues, but i'm sure quite a few plugins break badly
2015-06-28 19:14:17 +01:00
Jon Atkins
701f09db58
start of work on placeholder portals from link data
...
not yet working...
2015-06-27 05:44:54 +01:00
Jon Atkins
ae4817eb2b
bump dev version number after new release
2015-06-27 03:50:29 +01:00
Jon Atkins
e594a98697
update website for new release
2015-06-27 01:43:18 +01:00
Jon Atkins
6cd18f8e46
bump version for critical fix release
2015-06-27 01:35:48 +01:00
Jon Atkins
f3190731d6
remove the 'hack' that ignored portals below the selected level limit - not needed now Niantic have fixed the mission portal issue
...
increase the number of items rendered in the render queue batches - should make IITC render a bit faster, especially now that the portals have gone and instead there's a fair amount of duplicate data from links/fields across multiple data tiles
2015-06-27 01:29:06 +01:00
Jon Atkins
5da190862e
niantic brought back the 'no portals, link length limits' for zooms up to 15 again....
...
also, better warning when failing to extract tile parameters from stock - as if this fails it's probably because the values have changed and IITC will break
2015-06-26 23:11:19 +01:00
Jon Atkins
6718e0d777
revert the hacky 'level 9999' thing - it hid that Niantic reverted the changes
...
remove the link distance thing - no longer needed
2015-06-26 02:24:56 +01:00
Jon Atkins
40b92235ea
remove portals from the map sooner when the server wouldn't return them
...
bit hacky... but will do for now until I think of a good way of handling things with the recent changes
2015-06-26 02:15:09 +01:00
Jon Atkins
9c487a3001
and yet another update to the fallback defaults....
...
maybe Niantic should have load-tested the best values in dev before releasing into production, rather than repeatedly changing it so many times?
or at least made it completely controlled by server-side code, so no client updates needed for every experimental change...
2015-06-26 02:13:53 +01:00
Jon Atkins
bb29578c78
more updates chasing reprated Niantic updates
...
debug function to dump out the details of each zoom level tile parameters
change tile params 'noPortals' to 'hasPortals'
2015-06-25 23:05:04 +01:00