Jon Atkins
c859a144f9
artifact: niantic finally removed the old artifact API - we now have to use the far less useful new one
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re-did the display of target/shard on the portal details - better like this I think
2015-07-10 07:51:28 +01:00
Jon Atkins
aca3799a6a
ignore server-side faked links, that Niantic generate from the field data
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they're not useful - and it would make more sense to do it client-side if there was a need for it
2015-07-07 22:51:05 +01:00
Jon Atkins
522ed65795
Merge branch 'master' of https://github.com/jonatkins/ingress-intel-total-conversion
2015-07-07 21:48:22 +01:00
Jon Atkins
b3385c7f2c
portal weakness: test for the correct value existing - oops
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fix #1010
2015-07-07 21:47:43 +01:00
fkloft
c922ade636
Fix for portal search
2015-07-04 16:31:04 +02:00
Jon Atkins
aa0393c518
niantic updated stock intel to show unclaimed from zoom level 15 and closer - makes 'show more portals' redundant
2015-07-02 00:25:55 +01:00
Jon Atkins
282e184f56
fix warning/debug break on details passed to summary decode
2015-07-01 11:59:44 +01:00
Jon Atkins
2886e0be07
doh! forgot syntax to delete object properties
2015-07-01 11:59:17 +01:00
Jon Atkins
570f7a0f9a
plugin: cache recently loaded portal details and always render on the map
2015-06-29 19:02:11 +01:00
Jon Atkins
02ac86fc00
remove some long-dead code for portal titles - and fix it so a title:null doesn't break IITC
2015-06-29 17:09:56 +01:00
Jon Atkins
1fb27a75c4
pass loaded portal details via a hook into the portal render code - so placeholder portals get updated (highlighters, etc) as you view them
2015-06-29 02:51:13 +01:00
Jon Atkins
bed576808b
portal level number plugin - ignore placeholders without a level set
2015-06-29 02:42:11 +01:00
Jon Atkins
b51052ca0b
remove 'show-more-portals' config case - not currently needed, so not messing with zoom level is more stock-like
2015-06-28 21:57:42 +01:00
Jon Atkins
e0e6fd5c48
don't remove portals by level when starting a render pass
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- unclaimed are shown when we ask for L1
- helps preserve more data as you zoom out and links create 'placeholder' portals we already have more data for
2015-06-28 21:56:42 +01:00
Jon Atkins
8f1759d7c3
allow portal highlighters for placeholder portals - several (e.g. uniques) work just fine
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fix several other highlighters to check for required data on portals
2015-06-28 21:49:02 +01:00
Jon Atkins
bf795e7520
fix portal-names plugin to work with placeholder portals
2015-06-28 20:29:13 +01:00
Jon Atkins
00b546cb98
placeholder portals created from link ends
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surprisingly few issues, but i'm sure quite a few plugins break badly
2015-06-28 19:14:17 +01:00
Jon Atkins
701f09db58
start of work on placeholder portals from link data
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not yet working...
2015-06-27 05:44:54 +01:00
Jon Atkins
ae4817eb2b
bump dev version number after new release
2015-06-27 03:50:29 +01:00
Jon Atkins
e594a98697
update website for new release
2015-06-27 01:43:18 +01:00
Jon Atkins
6cd18f8e46
bump version for critical fix release
2015-06-27 01:35:48 +01:00
Jon Atkins
f3190731d6
remove the 'hack' that ignored portals below the selected level limit - not needed now Niantic have fixed the mission portal issue
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increase the number of items rendered in the render queue batches - should make IITC render a bit faster, especially now that the portals have gone and instead there's a fair amount of duplicate data from links/fields across multiple data tiles
2015-06-27 01:29:06 +01:00
Jon Atkins
5da190862e
niantic brought back the 'no portals, link length limits' for zooms up to 15 again....
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also, better warning when failing to extract tile parameters from stock - as if this fails it's probably because the values have changed and IITC will break
2015-06-26 23:11:19 +01:00
Jon Atkins
6718e0d777
revert the hacky 'level 9999' thing - it hid that Niantic reverted the changes
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remove the link distance thing - no longer needed
2015-06-26 02:24:56 +01:00
Jon Atkins
40b92235ea
remove portals from the map sooner when the server wouldn't return them
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bit hacky... but will do for now until I think of a good way of handling things with the recent changes
2015-06-26 02:15:09 +01:00
Jon Atkins
9c487a3001
and yet another update to the fallback defaults....
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maybe Niantic should have load-tested the best values in dev before releasing into production, rather than repeatedly changing it so many times?
or at least made it completely controlled by server-side code, so no client updates needed for every experimental change...
2015-06-26 02:13:53 +01:00
Jon Atkins
bb29578c78
more updates chasing reprated Niantic updates
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debug function to dump out the details of each zoom level tile parameters
change tile params 'noPortals' to 'hasPortals'
2015-06-25 23:05:04 +01:00
Jon Atkins
38870aba63
more niantic tweaks to tile params, so defaults updated
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also fix status bar bug introduced in previous commit
2015-06-25 22:22:49 +01:00
Jon Atkins
9ba440f70d
move the minLinkLength stuff into map_data_calc_tools.js - makes more sense there, and ready to be used elsewhere if needed
2015-06-25 21:46:28 +01:00
Jon Atkins
58a512823f
quick-n-dirty display of min link length instead of portal level for zoom levels <= 14
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fix detection of tiles per edge params - array was shorter than before
2015-06-25 20:31:00 +01:00
Jon Atkins
42d5eb4e2f
fix for fallback tile sizes - auto-detection broke
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will get things working for now...
2015-06-25 20:05:53 +01:00
fkloft
3396cc7a27
Set title in genFourColumnTable
2015-06-23 20:05:35 +02:00
fkloft
a7387e3f4b
Support for ULTRA_LINK_AMPs
2015-06-23 20:05:35 +02:00
Jon Atkins
bd13278ec0
add comments concerning artifact changes - will double check once the flaky niantic update sorts itself out
2015-06-13 10:20:16 +01:00
Jon Atkins
34d13f6559
tweaks for latest niantic update
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iitc detects the correct map params anyway, but warns when fallback values are different
also, new data in portal entities - unknown12 (only seen 'null') and index 13 (portal timestamp)
the timestamp is also in the portal details, so this will be handy
2015-06-11 22:35:57 +01:00
fkloft
4146d46e5b
[missions] Bugfix: plugin would break and show weird dialogs if the mission markers aren't enabled
2015-06-04 01:00:49 +02:00
fkloft
96a8a94d48
[missions] allow to load missions from portals other than the selected one (doesn't need to be loaded)
2015-06-04 01:00:49 +02:00
fkloft
5746989095
[missions] use console.error instead of console.log
2015-06-04 01:00:49 +02:00
Jon Atkins
44162172a9
artifact details are now returned in the selected portal details - parse them
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[not yet used anywhere though...]
2015-05-29 05:35:08 +01:00
Jon Atkins
495a635007
bump version after new release
2015-05-27 16:20:51 +01:00
Jon Atkins
55346743a2
update website for new release
2015-05-27 16:19:23 +01:00
Jon Atkins
118a29a30f
bump version - botguard removal broke iits, so further bump in version number
2015-05-27 16:14:05 +01:00
Jon Atkins
238bef037b
fix for niantic site update 2015-05-27 - botguard has been removed!
2015-05-27 07:08:43 +01:00
fkloft
02265fe276
[missions] use a dark yellow for mission layers and highlight the currently selected mission
2015-05-25 18:23:32 +02:00
fkloft
48481dbae4
[missions] add "zoom to mission" button on mobile and make the "missions in view" button a bit larger
2015-05-25 18:23:32 +02:00
fkloft
e4a335db19
[uniques] ask to mark mission waypoints as visited upon completion
2015-05-25 18:23:32 +02:00
Jon Atkins
f4f656dcd2
artifacts: comment concerning the new API added to stock intel. not yet used by stock as far as I can tell, and the existing API still exists and is used...
2015-05-22 01:49:01 +01:00
fkloft
f07b4cc529
[missions] reduce cached mission search to those having a portal in view
2015-05-16 16:22:31 +02:00
fkloft
5f79a56450
[missions] implemented search
2015-05-16 16:22:31 +02:00
fkloft
c19106fd34
[draw-tools] set new color properly
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This change sets the new color on the cached options before passing them to the DrawControl. Otherwise, bookmark's auto-draw feature would use the wrong color
2015-05-16 16:22:31 +02:00