Commit Graph

3952 Commits

Author SHA1 Message Date
c91e461a1e Fix grammer issue in #1012 2015-10-05 22:19:13 +01:00
0ec6805c34 website: update for minor release 2015-09-17 17:33:40 +01:00
dc701cb233 bump version after release 2015-09-17 16:51:41 +01:00
90d22881e7 bump version after release 2015-09-17 16:40:03 +01:00
cb21291a20 mapquest now requires an API token, but openstreetmap has fixed its SSL certificate, so use that one again 2015-09-15 19:25:08 +02:00
ceac3b8880 website: update for new release 2015-09-12 18:08:06 +01:00
9d2f579906 bump version number as earlier versions are broken 2015-09-12 11:00:32 +01:00
6fd11aee16 fix detecting version string 2015-09-12 10:54:25 +01:00
631d459f56 [missions] fix mission permalinks not working if mission is not in cache
fixed issue #1034
2015-08-10 22:18:28 +02:00
5c43225642 create placeholder portals from the field vertices
they should already be created from links, but it's handy to select anchors of ghost fields, and there's the odd edge case where the links were too short for some edges of a field
2015-07-26 08:12:14 +01:00
0d88cfd8ba bookmarks: additional protection against multiple bookmark stars being added to the portal details 2015-07-26 08:11:48 +01:00
5a5a5a21fb show-linked-portals: prevent multiple instances of the click handler being installed onto the #portaldetails div
fixes multiple bookmark stars, amongst other things
2015-07-26 08:10:55 +01:00
757a2a2c0e fix index of portal in new format COMM entries 2015-07-20 23:03:05 +01:00
ed0cedfc81 placeholder portals - default style is thinner and dashed outline, to distinguish them from other low level portals
handy when panning around when portals are visible, as placeholders will still exist for links before data loading is complete
2015-07-20 09:34:03 +01:00
45d07d026a [uniques] avoid unnecessary resyncs 2015-07-14 19:01:30 +02:00
7031a421e1 [uniques] update for recent Niantic change
deploy messages in log don't contain the resonator level any more
2015-07-14 18:54:38 +02:00
12f84721fa why bother going through the artifact layers to get the target data - it's already in the portal details!! 2015-07-10 08:14:56 +01:00
996ef2a881 Merge branch 'master' of https://github.com/jonatkins/ingress-intel-total-conversion 2015-07-10 07:52:54 +01:00
c859a144f9 artifact: niantic finally removed the old artifact API - we now have to use the far less useful new one
re-did the display of target/shard on the portal details - better like this I think
2015-07-10 07:51:28 +01:00
77e55cba99 [show-linked-portals] fix for recent intel changes 2015-07-09 18:04:37 +02:00
aca3799a6a ignore server-side faked links, that Niantic generate from the field data
they're not useful - and it would make more sense to do it client-side if there was a need for it
2015-07-07 22:51:05 +01:00
522ed65795 Merge branch 'master' of https://github.com/jonatkins/ingress-intel-total-conversion 2015-07-07 21:48:22 +01:00
b3385c7f2c portal weakness: test for the correct value existing - oops
fix #1010
2015-07-07 21:47:43 +01:00
c922ade636 Fix for portal search 2015-07-04 16:31:04 +02:00
aa0393c518 niantic updated stock intel to show unclaimed from zoom level 15 and closer - makes 'show more portals' redundant 2015-07-02 00:25:55 +01:00
282e184f56 fix warning/debug break on details passed to summary decode 2015-07-01 11:59:44 +01:00
2886e0be07 doh! forgot syntax to delete object properties 2015-07-01 11:59:17 +01:00
570f7a0f9a plugin: cache recently loaded portal details and always render on the map 2015-06-29 19:02:11 +01:00
02ac86fc00 remove some long-dead code for portal titles - and fix it so a title:null doesn't break IITC 2015-06-29 17:09:56 +01:00
1fb27a75c4 pass loaded portal details via a hook into the portal render code - so placeholder portals get updated (highlighters, etc) as you view them 2015-06-29 02:51:13 +01:00
bed576808b portal level number plugin - ignore placeholders without a level set 2015-06-29 02:42:11 +01:00
b51052ca0b remove 'show-more-portals' config case - not currently needed, so not messing with zoom level is more stock-like 2015-06-28 21:57:42 +01:00
e0e6fd5c48 don't remove portals by level when starting a render pass
- unclaimed are shown when we ask for L1
- helps preserve more data as you zoom out and links create 'placeholder' portals we already have more data for
2015-06-28 21:56:42 +01:00
8f1759d7c3 allow portal highlighters for placeholder portals - several (e.g. uniques) work just fine
fix several other highlighters to check for required data on portals
2015-06-28 21:49:02 +01:00
bf795e7520 fix portal-names plugin to work with placeholder portals 2015-06-28 20:29:13 +01:00
00b546cb98 placeholder portals created from link ends
surprisingly few issues, but i'm sure quite a few plugins break badly
2015-06-28 19:14:17 +01:00
701f09db58 start of work on placeholder portals from link data
not yet working...
2015-06-27 05:44:54 +01:00
ae4817eb2b bump dev version number after new release 2015-06-27 03:50:29 +01:00
e594a98697 update website for new release 2015-06-27 01:43:18 +01:00
6cd18f8e46 bump version for critical fix release 2015-06-27 01:35:48 +01:00
f3190731d6 remove the 'hack' that ignored portals below the selected level limit - not needed now Niantic have fixed the mission portal issue
increase the number of items rendered in the render queue batches - should make IITC render a bit faster, especially now that the portals have gone and instead there's a fair amount of duplicate data from links/fields across multiple data tiles
2015-06-27 01:29:06 +01:00
5da190862e niantic brought back the 'no portals, link length limits' for zooms up to 15 again....
also, better warning when failing to extract tile parameters from stock - as if this fails it's probably because the values have changed and IITC will break
2015-06-26 23:11:19 +01:00
6718e0d777 revert the hacky 'level 9999' thing - it hid that Niantic reverted the changes
remove the link distance thing - no longer needed
2015-06-26 02:24:56 +01:00
40b92235ea remove portals from the map sooner when the server wouldn't return them
bit hacky... but will do for now until I think of a good way of handling things with the recent changes
2015-06-26 02:15:09 +01:00
9c487a3001 and yet another update to the fallback defaults....
maybe Niantic should have load-tested the best values in dev before releasing into production, rather than repeatedly changing it so many times?
or at least made it completely controlled by server-side code, so no client updates needed for every experimental change...
2015-06-26 02:13:53 +01:00
bb29578c78 more updates chasing reprated Niantic updates
debug function to dump out the details of each zoom level tile parameters
change tile params 'noPortals' to 'hasPortals'
2015-06-25 23:05:04 +01:00
38870aba63 more niantic tweaks to tile params, so defaults updated
also fix status bar bug introduced in previous commit
2015-06-25 22:22:49 +01:00
9ba440f70d move the minLinkLength stuff into map_data_calc_tools.js - makes more sense there, and ready to be used elsewhere if needed 2015-06-25 21:46:28 +01:00
58a512823f quick-n-dirty display of min link length instead of portal level for zoom levels <= 14
fix detection of tiles per edge params - array was shorter than before
2015-06-25 20:31:00 +01:00
42d5eb4e2f fix for fallback tile sizes - auto-detection broke
will get things working for now...
2015-06-25 20:05:53 +01:00