this fixes an issue that, in theory, could have occured with the public chat fetching and over 200 sequential skipped ([secure]) messages. the recent change to skip SYSTEM_NARROWCAST for faction chat was much more likely to trigger the same issue also - lighten the red colour used in public chat - was almost impossible to read before - set the faction chat message count to 100 (it was 50, then bumpped to 200 briefly to work around chat issues)
		
			
				
	
	
	
		
			10 KiB
		
	
	
	
	
	
	
	
			
		
		
	
	
			10 KiB