Jon Atkins 69f3fb211b try different vector overdraw amounts for different setups
- canvas - overheads directly related to the number of drawn items, so limited overdraw
- svg desktop - can handle large amounts of overdraw ok, so allow 100%, so known items don't vanish during most map panning
- svg mobile - mobile struggles more, so limit svg overdraw
2014-07-07 17:42:29 +01:00
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2013-11-30 23:19:46 +00:00