Jon Atkins a988552e6e improved idle handling
- times are now in seconds rather than minutes, like all other IITC time settings
- ignore mousemove events for no/small movements - more likely to go idle when it should
2013-06-15 19:12:53 +01:00

53 lines
1.3 KiB
JavaScript

// IDLE HANDLING /////////////////////////////////////////////////////
window.idleTime = 0; // in seconds
var IDLE_POLL_TIME = 10;
var idlePoll = function() {
window.idleTime += IDLE_POLL_TIME;
}
setInterval(idlePoll, IDLE_POLL_TIME*1000);
var idleReset = function () {
// update immediately when the user comes back
if(isIdle()) {
window.idleTime = 0;
$.each(window._onResumeFunctions, function(ind, f) {
f();
});
}
window.idleTime = 0;
};
// only reset idle on mouse move where the coordinates are actually different.
// some browsers send the event when not moving!
var _lastMouseX=-1, _lastMouseY=-1;
var idleMouseMove = function(e) {
var dX = _lastMouseX-e.clientX;
var dY = _lastMouseY-e.clientY;
var deltaSquared = dX*dX + dY*dY;
// only treat movements over 3 pixels as enough to reset us
if (deltaSquared > 3*3) {
_lastMouseX = e.clientX;
_lastMouseY = e.clientY;
idleReset();
}
}
$('body').keypress(idleReset);
$('body').mousemove(idleMouseMove);
window.isIdle = function() {
return window.idleTime >= MAX_IDLE_TIME;
}
window._onResumeFunctions = [];
// add your function here if you want to be notified when the user
// resumes from being idle
window.addResumeFunction = function(f) {
window._onResumeFunctions.push(f);
}